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#2
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Not sure how it would work being separate in the same zones. There was a bug that was abused for quite sometime where you grouped with someone but in different zones and it disregarded the 51% rule but it definitely doesn't work now.
Test it let us know! ;D | ||
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#3
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I tested by creating a new Iksar Necro.
All kills were done against the same Level 1 mob type (Scaled Wolf Pup). All kills were done at Level 1. When I say with group, I mean grouped, but outside their XP leeching range. Without Pet. No Group: 6% Without Pet. With Group (Level 20): 6% Without Pet. With Group (Level 1): 6% With Pet. No Group. Pet Does 0% Damage: 6% With Pet. No Group. Pet Does less than 50% damage: 6% With Pet. No Group. Pet Does 53% damage (10/19): 3% With Pet. No Group. Pet does 100% Damage: 3% With Pet. With Group (L1). Pet does 58% damage: 3% With Pet. With Group (L1). Pet does 100% damage: 3% In this next section, I tried to work out how much XP it takes to go from 1-2 and how much XP each kill is worth, but I couldn't get the calculation to give me a number that makes sense (unless Experience can be a floating point number, even then something is wrong): From the Wiki: The experience required to obtain a given level = L^3 * C * R * H 2^3 * 1.10 * 1.20 * 1.0 = 10.56 To an L1 char, an L1 mob is worth L^2 * ZEM 1^2 * 0.75 = 0.75 To get to 100% with 6-7% gains per kill, it would require 16 kills. 10.56 / .75xp/L1 = ~13 Kills, so there is something about the equation that I don't understand. It's possible the ZEM of Field of Bone is actually 0.66 Either way, it seems like we cannot get around having to either out-damage our pet or just eat the penalty. Was worth a shot. Happy Hunting! | ||
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#4
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Quote:
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#5
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Quote:
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#6
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Quote:
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