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Old 05-28-2014, 10:01 AM
Orruar Orruar is offline
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Join Date: Apr 2010
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Originally Posted by Ikonoclastia [You must be logged in to view images. Log in or Register.]
Chardok is great because it doesn't seem to have the aggro drop that it did on live. Actually the zones I tested in Kunark don't seem to have that.

This means you can train all of Chardok with pets / root while you couldn't on live. On the other hand it probably means you can't use aggro radius reducing spells on the King's guards, root one and single pull king to zone... which you could do in classic.

What should happen is King gets secondary aggro from the rooted guard, you pull king along out of range of the rooted guard. Rooted guard then loses chase on you but still retains aggro (if you go back towards chamber you'll pull the whole zone). King doesn't spread secondary aggro to mobs he passes by and arrives at zone line solo.

What does happen is King gets secondary aggro from rooted guard, you pull king along out of range of the rooted guard. Rooted guard then chases you when root breaks, spreading aggro to all mobs along path, king arrives at zone solo, followed by half of chardok and rooted guard.

Zones I tested were OT, can aggro something on one side, root it, run to the other with SoW, it'll break root and run all the way across to other side. Tried in LOIO too. Unintentionally, got aggroed low mana at windmill, ran to FV zone line with SoW, mob took a while but ran all the way to ZL which it shouldn't have done imo.
This was bug reported very early in Kunark, but sufficient evidence was never presented to prove it. But I remember exactly as you do. Once you were a good range away (maybe 1000 or so), mobs would stop pursuing you, though they could still transfer their agro list. So if you rooted some mob, ran far away, then a roamer pathed past it and towards you, close enough to be within the pursuit range, that one would come for you.
 


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