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#1
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![]() Is it just me or is monk aggro completely out of whack? As a warrior with good dex and two O-shards, I have no chance whatsoever of getting aggro even occasionally except for the brief duration after a succesful taunt. It seems way out of proportion to the monk's actual DPS which, while good, does not warrant the kind of aggro that they appear to generate. I can sometimes proc several times without the mob switching over despite having been attacking it for the exact same amount of time as the monk. I've noticed this in every group that had one in it, and I've come to suspect that their special strikes have an inherent aggro bonus on top of the damage. I have far less trouble with rogues, even though they presumably do comparable DPS. Monk aggro is just so rock-solid that it takes an actual taunt or obscene luck with procs to have any hopes of grabbing it, and they'll usually take it right back after a moment. Has anyone else noticed this?
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#2
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![]() In live, I remember monks FDing regularly while DPSing because of this problem while I was tanking. In PoP, this had gotten better, but when I played a monk, I still had to FD while fighting to wipe my aggro.
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Formerly the halfling menace of Mithaniel Marr:
Reodd, 65 Druid Reoddity, 65 Warrior Reodden, 65 Cleric | ||
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#3
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![]() I've noticed this too. I'm able to use flash of light to taunt aggro from pretty much everything, including rogues, but I was grouped with two monks and the aggro kept bouncing between the three of us. I could snag aggro right after a flash, but the mob would turn to one of the monks very quickly afterwards. I don't think monk DPS is *that* huge so that procs, and high aggro spells are still ineffective in keeping aggro.
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#4
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![]() Ah, if it's instant after FoL and such, then that does sound different from live.
__________________
Formerly the halfling menace of Mithaniel Marr:
Reodd, 65 Druid Reoddity, 65 Warrior Reodden, 65 Cleric | ||
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#5
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![]() i am not sure how aggo work but monk can take aggo away from a warrior with 2 yaks if you don't give him enough time to build aggo and FD.
what you can do is tell the monk 1. wait for assist call , 2. FD during the fight or reroll a shadowknight.... and also monk have a very high AC ( if u keep your weight down ), in early game monk got AC higher than tank...i would say monk is kind of tank + dps hybrid. | ||
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#6
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![]() for a long time on classic monks were barefisted though, and almost noone used 1hb weapons - the fists innate delay is higher than the good 1hb afaik - if the monks in your group now are already dual weilding 1hbs with low delay etc, could that be the case?
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#7
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![]() Monks aren't overpowered, warriors are broken until the taunt fix. Warriors also benefit from itemization in later expansions.
Warriors have *always* had problems maintaining aggro, but they make up for it by being the best mitigating tank for raid mobs. SK/Pal have no problem keeping aggro in longer fights. | ||
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#8
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![]() who cares if they outaggro they have FD+mend which will overtime save the healer mana
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#9
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![]() I actually tanked for a few groups in the Kunark-Velious era as a monk, and it was fairly effective.
The problem is that the aggro monks build is very gradual (although fast) and therefore they lack the ability to rip aggro from others in bursts - i.e. disease cloud for SKs and stuns for paladins. If Taunt worked correctly, that would be the warrior's advantage. However, any monk worth their salt knows to FD periodically to make sure the designated tank is taking the hits... | ||
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#10
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![]() lvling crunchy up i had no problem tanking+pulling from level 5 to level 50. the only problems i encountered were closed minded players lol ;_; hell if you got the puller, tank and dps all in 1 why bother with a sk/warrior/pally? ;D
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tiger claw!
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