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#141
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Fucking Saban rule.
Must have variance for the safety of the players to pvp. | ||
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#143
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On this forum, 1 + 1 does not equal 2.
Forcing guilds to sit and track for raid encounters does not, under any circumstances, beget pvp. More than likely it means 1 guild knows about a spawn with more than enough time to assemble and clear it completely uncontested. It can therefore be assumed that this variance thing is nothing but a complete troll to punish the current top guild instead of competing guilds making the effort to build and contest content the way it was meant to be. | ||
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#146
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ITT: Nihilum members still arguing that variance will do nothing to change the course of the server. They are too convinced that regardless of whatever changes the staff will implement, Nihilum will come out on top. Not even going to quote people this time since I would literally have to quote half the people in the thread.
TRY TO KEEP IN MIND that if you are in Nihilum, you would likely not prefer a change of no-variance to variance because it would then require more efforts (or, "unnecessary poop socking" as some of your members have so eloquently put it) for your guild to acquire the same amount of loot that you currently do. You see, with the current system there is typically one or one-day worth of mass pvp that dictates roughly an entire week's worth of loot. So it is very easy to understand why anyone in Nihilum would be opposed to that. You guys frame it with different perspectives, perhaps focusing on Lite's ineptitude as a leader... his inability to recruit people, or lead them, or whatever. But again, this is not about Lite, this is not about Nizzar... this thread is not about Azrael or Nihilum. This thread is about variance and how it will make the server more competitive. It should be harder for the more dominant guild to remain the dominant guild. It should require more effort for the dominant guild to acquire as much loot as they are, and a variance system will undoubtedly deliver on these two fronts. No one is saying that with a variance system Nihilum won't still be top... you all are convinced of it so I really have a hard time seeing why you are so against variance. (Not really--it really just represents your uncertainty that you will still be able to be so dominant after a massive change like variance). More competition is more fun. Don't be so scared about changes that might usurp some of the power away... And let me remind everyone once again about how desperate ALL of you are for a third guild. Never going to happen without variance. And if I hear Heartbrand start QQ'ing one more time about how his guild fell apart because of a lack of constant simulated repops, I'll name my morning dump after him. Guy is about as delusional as the rest of the posters in this thread. | ||
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#147
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The reality is that these types of guilds have always emerged and controlled the majority of raid mobs in Everquest. It's true for almost every single server.
This is absolutely about Nihilum and Azrael. You're asking for variance based on the strength of a current guild on the server. How is that not about about guilds on the server? I told you, do not go this route. How do you not see that most of these posts stem from Azrael players and their inability to contest in a meaningful way? I think you're the only one not clearly in Azrael requesting variance, and you're a brand new lvl 24 bard or some shit (yes, that discredits you). Stasis, you're a joke here. Dacbane's disease. | ||
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#148
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I never made the thread I'm done caring one way or the other too much Velious will add a lot of content, but it would be nice to have several competing guilds instead of everyone bitching out worried about Velious loot joining the same one.
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#149
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Quote:
None of that is subjective or Nihilum/Azrael related. I am just telling you what I mean when I use words like "competition," "competitive," "#1," "top guild/team/faction." In a very general sense I would like this server to be more competitive (and in a slightly more specific sense I would like to see more than two guilds contesting all the content). When we apply that general model of wanting a more competitive server to our specific red99 box, we can see first hand who is currently the dominant guild (Nihilum, in case you were confused), and we can see their only competition -- Azrael. So in the case of implementing variance on red99, yes-- there would be a desire to make it more difficult for Nihilum specifically (the current dominant guild) to remain the current dominant guild, ie make it more difficult for them to continue acquiring as much loot as they are currently doing. In order to do so, they would **necessarily** have to expend more efforts to accomplish the "unnecessary poopsocking" that you all are so convinced you'll be able to do. So while implementing variance would undoubtedly make it more difficult for Nihilum to remain #1 (unless they are the poopsock masterminds which we are all convinced you are), my desire to implement variance is wholly to make the server more competitive **IN GENERAL**. But you are absolutely right in understanding that Nihilum is currently the dominant guild and they would have the most to lose right now if variance was implemented. Not that it matters so much (and not that it hasn't already been stated multiple times...) but Lite was pro-variance during the short stint that his guild was top dog, ie killing the majority of the raid targets. That is not to say that Azrael would not have suffered a loss of power at that point (or at least had to expend more "unnecessary" efforts to acquire the same amount of loot) ... I am pretty sure that Lite (or anyone who is in a dominant guild at the time) understands that implementing variance will take away some power from their guild. This is a necessary part of balance... | |||
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#150
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I'm pretty confident that whatever contrived restraints you try to place on the "top guild" that top guild will figure out a way to remain exactly where they've always been.
__________________
❤ Z A R A H ❤
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