Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #141  
Old 05-31-2014, 12:33 PM
Supreme Supreme is offline
Planar Protector

Supreme's Avatar

Join Date: Oct 2009
Location: Rivervale,Texas
Posts: 1,077
Default

Fucking Saban rule.

Must have variance for the safety of the players to pvp.
  #142  
Old 05-31-2014, 12:38 PM
Mac Drettj Mac Drettj is offline
Banned


Join Date: May 2014
Posts: 2,011
Default

[You must be logged in to view images. Log in or Register.]
  #143  
Old 05-31-2014, 12:40 PM
R Flair R Flair is offline
Planar Protector

R Flair's Avatar

Join Date: May 2014
Location: Rustlemania
Posts: 1,058
Default

On this forum, 1 + 1 does not equal 2.

Forcing guilds to sit and track for raid encounters does not, under any circumstances, beget pvp. More than likely it means 1 guild knows about a spawn with more than enough time to assemble and clear it completely uncontested. It can therefore be assumed that this variance thing is nothing but a complete troll to punish the current top guild instead of competing guilds making the effort to build and contest content the way it was meant to be.
  #144  
Old 05-31-2014, 12:41 PM
Mac Drettj Mac Drettj is offline
Banned


Join Date: May 2014
Posts: 2,011
Default

[You must be logged in to view images. Log in or Register.]
  #145  
Old 05-31-2014, 01:55 PM
Gaanon Gaanon is offline
Banned


Join Date: May 2014
Posts: 232
Default

Quote:
Originally Posted by Littlegyno 11.0 [You must be logged in to view images. Log in or Register.]
attract thousands LOL.

jesus ***** u dumber than a bag of retards
I have a dream nig nog.
  #146  
Old 05-31-2014, 02:43 PM
hivemind hivemind is offline
Kobold


Join Date: May 2014
Posts: 161
Default

ITT: Nihilum members still arguing that variance will do nothing to change the course of the server. They are too convinced that regardless of whatever changes the staff will implement, Nihilum will come out on top. Not even going to quote people this time since I would literally have to quote half the people in the thread.

TRY TO KEEP IN MIND that if you are in Nihilum, you would likely not prefer a change of no-variance to variance because it would then require more efforts (or, "unnecessary poop socking" as some of your members have so eloquently put it) for your guild to acquire the same amount of loot that you currently do. You see, with the current system there is typically one or one-day worth of mass pvp that dictates roughly an entire week's worth of loot.

So it is very easy to understand why anyone in Nihilum would be opposed to that. You guys frame it with different perspectives, perhaps focusing on Lite's ineptitude as a leader... his inability to recruit people, or lead them, or whatever. But again, this is not about Lite, this is not about Nizzar... this thread is not about Azrael or Nihilum. This thread is about variance and how it will make the server more competitive.

It should be harder for the more dominant guild to remain the dominant guild. It should require more effort for the dominant guild to acquire as much loot as they are, and a variance system will undoubtedly deliver on these two fronts. No one is saying that with a variance system Nihilum won't still be top... you all are convinced of it so I really have a hard time seeing why you are so against variance. (Not really--it really just represents your uncertainty that you will still be able to be so dominant after a massive change like variance).

More competition is more fun. Don't be so scared about changes that might usurp some of the power away... And let me remind everyone once again about how desperate ALL of you are for a third guild. Never going to happen without variance.

And if I hear Heartbrand start QQ'ing one more time about how his guild fell apart because of a lack of constant simulated repops, I'll name my morning dump after him. Guy is about as delusional as the rest of the posters in this thread.
  #147  
Old 05-31-2014, 03:01 PM
Buhbuh Buhbuh is offline
Planar Protector


Join Date: Jul 2010
Posts: 1,638
Default

The reality is that these types of guilds have always emerged and controlled the majority of raid mobs in Everquest. It's true for almost every single server.

This is absolutely about Nihilum and Azrael. You're asking for variance based on the strength of a current guild on the server. How is that not about about guilds on the server?

I told you, do not go this route.

How do you not see that most of these posts stem from Azrael players and their inability to contest in a meaningful way?

I think you're the only one not clearly in Azrael requesting variance, and you're a brand new lvl 24 bard or some shit (yes, that discredits you).

Stasis, you're a joke here. Dacbane's disease.
  #148  
Old 05-31-2014, 03:14 PM
Gaanon Gaanon is offline
Banned


Join Date: May 2014
Posts: 232
Default

I never made the thread I'm done caring one way or the other too much Velious will add a lot of content, but it would be nice to have several competing guilds instead of everyone bitching out worried about Velious loot joining the same one.
  #149  
Old 05-31-2014, 03:19 PM
hivemind hivemind is offline
Kobold


Join Date: May 2014
Posts: 161
Default

Quote:
Originally Posted by Buhbuh [You must be logged in to view images. Log in or Register.]
This is absolutely about Nihilum and Azrael. You're asking for variance based on the strength of a current guild on the server. How is that not about about guilds on the server?
This seems to be a sticking point for you, and I can understand that. I am sure you are not the only one. From my first post in this thread, I have been championing for a more competitive server. What I mean by a "more competitive server" is a server where the top guild/team/faction has a harder time maintaining #1. What do I mean by a top guild/team/faction? What do I mean by maintaining #1? I mean the guild who is killing the most dragons, ie getting the most loot. On a more competitive server, it would be more difficult for the top guild to get as much loot (ie to kill as many dragons and maintain #1).

None of that is subjective or Nihilum/Azrael related. I am just telling you what I mean when I use words like "competition," "competitive," "#1," "top guild/team/faction." In a very general sense I would like this server to be more competitive (and in a slightly more specific sense I would like to see more than two guilds contesting all the content). When we apply that general model of wanting a more competitive server to our specific red99 box, we can see first hand who is currently the dominant guild (Nihilum, in case you were confused), and we can see their only competition -- Azrael.

So in the case of implementing variance on red99, yes-- there would be a desire to make it more difficult for Nihilum specifically (the current dominant guild) to remain the current dominant guild, ie make it more difficult for them to continue acquiring as much loot as they are currently doing. In order to do so, they would **necessarily** have to expend more efforts to accomplish the "unnecessary poopsocking" that you all are so convinced you'll be able to do.

So while implementing variance would undoubtedly make it more difficult for Nihilum to remain #1 (unless they are the poopsock masterminds which we are all convinced you are), my desire to implement variance is wholly to make the server more competitive **IN GENERAL**. But you are absolutely right in understanding that Nihilum is currently the dominant guild and they would have the most to lose right now if variance was implemented. Not that it matters so much (and not that it hasn't already been stated multiple times...) but Lite was pro-variance during the short stint that his guild was top dog, ie killing the majority of the raid targets. That is not to say that Azrael would not have suffered a loss of power at that point (or at least had to expend more "unnecessary" efforts to acquire the same amount of loot) ... I am pretty sure that Lite (or anyone who is in a dominant guild at the time) understands that implementing variance will take away some power from their guild. This is a necessary part of balance...
  #150  
Old 05-31-2014, 03:33 PM
Zereh Zereh is offline
Fire Giant

Zereh's Avatar

Join Date: May 2010
Location: Erudin
Posts: 713
Default

I'm pretty confident that whatever contrived restraints you try to place on the "top guild" that top guild will figure out a way to remain exactly where they've always been.
__________________
❤ Z A R A H ❤
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:56 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.