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#51
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![]() Just wondering what ever came of this - if Haynar or another dev could chime in, that'd be great.
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#52
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![]() I hope they fix it soon, I'm tired of everything in sol b seeing me.
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#53
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![]() bumped for devs
__________________
Scrubosaur - Necromancer
"Living my life 6 seconds at a time." - Unknown | ||
#54
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![]() Please
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#55
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![]() Pending update, reverted back to the old functionality of rogue hide where mobs had to specify their ability to see through hide instead of seeing invis being enough. The only difference is that race-based hide can still be seen through by undead.
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#56
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![]() Quote:
I will sing your praises from the highest mountains of Norrath. | |||
#57
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![]() It's not perfect. It's just that the first step was reverting the asinine way I changed it last time. There's still things that will eventually see through hide that currently don't:
- See invis spell - Certain mobs when player hide skill is lower Maybe more I'm not realizing right now. | ||
#58
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![]() Quote:
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#59
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![]() Quote:
Even the other thread someone started about hide being skill dependant has been shot down. http://www.project1999.com/forums/sh...d.php?t=111150 | |||
#60
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![]() Quote:
__________________
Ryndar Locke
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