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  #51  
Old 06-24-2014, 04:52 AM
4WOFURY 4WOFURY is offline
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Just wondering what ever came of this - if Haynar or another dev could chime in, that'd be great.
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  #52  
Old 06-25-2014, 05:38 AM
Ryndar Ryndar is offline
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I hope they fix it soon, I'm tired of everything in sol b seeing me.
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  #53  
Old 06-30-2014, 11:20 PM
Scrubosaur Scrubosaur is offline
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bumped for devs
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  #54  
Old 07-01-2014, 01:22 PM
bulbousaur bulbousaur is offline
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Please
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  #55  
Old 07-02-2014, 02:34 AM
kanras kanras is offline
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Pending update, reverted back to the old functionality of rogue hide where mobs had to specify their ability to see through hide instead of seeing invis being enough. The only difference is that race-based hide can still be seen through by undead.
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  #56  
Old 07-02-2014, 03:01 AM
4WOFURY 4WOFURY is offline
Sarnak


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Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Pending update, reverted back to the old functionality of rogue hide where mobs had to specify their ability to see through hide instead of seeing invis being enough. The only difference is that race-based hide can still be seen through by undead.
Sounds perfect, and classic.

I will sing your praises from the highest mountains of Norrath.
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  #57  
Old 07-02-2014, 04:03 AM
kanras kanras is offline
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It's not perfect. It's just that the first step was reverting the asinine way I changed it last time. There's still things that will eventually see through hide that currently don't:

- See invis spell
- Certain mobs when player hide skill is lower

Maybe more I'm not realizing right now.
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  #58  
Old 07-02-2014, 11:28 AM
koros koros is offline
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Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
It's not perfect. It's just that the first step was reverting the asinine way I changed it last time. There's still things that will eventually see through hide that currently don't:

- See invis spell
- Certain mobs when player hide skill is lower

Maybe more I'm not realizing right now.
I don't recall player hide skill ever being a factor. Level 1 (brell) rogues for instance were used in the hole. Where's that sourced from?
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  #59  
Old 07-02-2014, 11:36 AM
4WOFURY 4WOFURY is offline
Sarnak


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Quote:
Originally Posted by koros [You must be logged in to view images. Log in or Register.]
I don't recall player hide skill ever being a factor. Level 1 (brell) rogues for instance were used in the hole. Where's that sourced from?
+1

Even the other thread someone started about hide being skill dependant has been shot down.

http://www.project1999.com/forums/sh...d.php?t=111150
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  #60  
Old 07-02-2014, 12:16 PM
Ryndar Ryndar is offline
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Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Pending update, reverted back to the old functionality of rogue hide where mobs had to specify their ability to see through hide instead of seeing invis being enough. The only difference is that race-based hide can still be seen through by undead.
OMG My question from the reddit page got this looked at thanks a ton guys!!
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