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  #61  
Old 07-01-2014, 04:33 PM
Nirgon Nirgon is offline
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They'll ban some forum accounts that get spergy when promised changes like this one don't happen.


Server will be how it has been.


(This is more of a bait than a prediction in a best case scenario)
  #62  
Old 07-01-2014, 04:34 PM
iiNGloriouS iiNGloriouS is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
what does a guild have to do in order for the leader to be held responsible for the actions of its players? so far we've seen a single guild's players:

repeatedly train on throwaway alts
spam /ooc with real life attacks for hours on end
make real life threats in /ooc and /shout
RMT for themselves
support their leader's RMT habits
bug out highly contested PvP targets using exploits involving highsun
bug out raid mob AoEs by getting them stuck in walls
pull raid mobs to locations specifically stated to be off limits by staff members
violate LNS policy
strip/delete other peoples' characters
2 box
develop/use 3rd party plugins allowing for stupid shit like harry potter maps(undetectable by rogaine's antihax.dll)
use 3rd party weapon swap macros(also undetectable by antihax.dll)

and they've never been punished as a guild, except for when rogaine said he was going to take away the exploited naggy loot(which never happened)

so at this point i'm genuinely curious what rules a guild could break at this point that haven't been broken before that would convince the staff to hold the guild/its leaders accountable
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  #63  
Old 07-01-2014, 04:59 PM
Clark Clark is offline
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Bump.
  #64  
Old 07-01-2014, 05:17 PM
Pitborn Pitborn is offline
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Literally the only thread i haven't seen Rellapse40 post in..

Coincidence?
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  #65  
Old 07-01-2014, 05:38 PM
Gaffin 7.0 Gaffin 7.0 is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
what does a guild have to do in order for the leader to be held responsible for the actions of its players? so far we've seen a single guild's players:

repeatedly train on throwaway alts
spam /ooc with real life attacks for hours on end
make real life threats in /ooc and /shout
RMT for themselves
support their leader's RMT habits
bug out highly contested PvP targets using exploits involving highsun
bug out raid mob AoEs by getting them stuck in walls
pull raid mobs to locations specifically stated to be off limits by staff members
violate LNS policy
strip/delete other peoples' characters
2 box
develop/use 3rd party plugins allowing for stupid shit like harry potter maps(undetectable by rogaine's antihax.dll)
use 3rd party weapon swap macros(also undetectable by antihax.dll)

and they've never been punished as a guild, except for when rogaine said he was going to take away the exploited naggy loot(which never happened)

so at this point i'm genuinely curious what rules a guild could break at this point that haven't been broken before that would convince the staff to hold the guild/its leaders accountable
  #66  
Old 07-01-2014, 06:13 PM
no chewie dont no chewie dont is offline
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which guild we talkin bout i can think of at least 2 matching that description
  #67  
Old 07-01-2014, 06:30 PM
Mac Drettj Mac Drettj is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
3/11?

There's:

Cazic-Thule
Innoruuk
Dracoliche
Nagafen
Vox
Severilous
Talendor
Faydedar
Gorenaire
Venril Sathir
Trakanon
Phara Dar
Hoshkar
Silverwing
Xygoz
Nexona
Druushk
Noble Dojorn

that's 19 mobs. of those 19 Nihilum killed 15. You killed 3, and no1 bothered with Nexona because her loot table blows.
Grats Hokuten

Jk

Azrael core
  #68  
Old 07-01-2014, 07:04 PM
Kergan Kergan is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
what does a guild have to do in order for the leader to be held responsible for the actions of its players? so far we've seen a single guild's players:

repeatedly train on throwaway alts
spam /ooc with real life attacks for hours on end
make real life threats in /ooc and /shout
RMT for themselves
support their leader's RMT habits
bug out highly contested PvP targets using exploits involving highsun
bug out raid mob AoEs by getting them stuck in walls
pull raid mobs to locations specifically stated to be off limits by staff members
violate LNS policy
strip/delete other peoples' characters
2 box
develop/use 3rd party plugins allowing for stupid shit like harry potter maps(undetectable by rogaine's antihax.dll)
use 3rd party weapon swap macros(also undetectable by antihax.dll)

and they've never been punished as a guild, except for when rogaine said he was going to take away the exploited naggy loot(which never happened)

so at this point i'm genuinely curious what rules a guild could break at this point that haven't been broken before that would convince the staff to hold the guild/its leaders accountable
hehehe
  #69  
Old 07-01-2014, 07:08 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by no chewie dont [You must be logged in to view images. Log in or Register.]
which guild we talkin bout i can think of at least 2 matching that description
U talkin smack on founding fathers again?
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  #70  
Old 07-01-2014, 07:12 PM
Xer0 Xer0 is offline
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
We have the forums for selling items. Not to mention with area based OOC, you'll still have plenty of people to talk to - cities become the new "EC tunneL" where you auction your stuff, or look to buy stuff. Alternatively, you can be a traveling salesman, going from OOC area to OOC area to peddle your wares. The areas are of a decent size and link similar zones together.

If you guys don't like that solution, clean up global OOC.
I feel like the area-wide OOC would be much better regardless :[
Doubt that that would even force people to clean up their acts, would just be more localized toxicity.
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