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Old 07-16-2014, 03:50 PM
Daldaen Daldaen is offline
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Join Date: Jun 2010
Location: Kedge Keep
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Bear pits are the north west section of zone.

If you look at that map, and see the 3 squares with X's in the center. Those are the 3 areas that have fake floors, allowing you to drop down into the bear pits.

Bind outside, load Ensnare and gate. You are about to get into bear pits solo.

You start just north of #3 on the map.
Head west.
At #2 there are 2 Ice Giants. Ensnare them. If you can't stick it run out into room #3 and keep trying, heal as needed gate if necessary.
Once both are snared, run to room #10. Wait a bit, about a minute, or whenever you see ice giant feet popping through the floor and gate.

This will stick those giants back out of your way for 5-10minutes. Sometimes they warp back earlier, but it's usually pretty reliable if you stuck Ensnare.

Start back at #3 on map, (be invis) go west and hug right. You will pass a giant spider, they should not see invis. When that path ends (basically right after the spider) you can turn left or right. You want to go right, doing basically a hairpin turn.

You should find yourself face to face with an ice giant magi.

You have two options.

1. Same strategy as before, ensnare, run to back of zone, and gate.
2. Root him, run straight through him (you will want levitate on) and you will go slightly up a ramp that looks like it will force you to turn left, in actuality you will fall through to floor. Invis yourself and camp. Praying that root doesn't break in 30s.

When you log back in you'll be in a room with 3-4 bears. Go southwest, which will force you up. Small ramp with a bear on your right. On the left 'ledge' above the ramp I believe you can safely bind so you don't have to do the above trickery to get back down here.

At 53, sticking roots on ice giants may be rough and you should likely take the ensnare route, parking them off in the southeast goblin area and gating out, and running back down before they warp or their ensnare breaks.
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