#52
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Nilbog, I trust you guys completely with custom content and would love to see PoP re-imagined as zone-accessible (ie non-hub) raid zones.
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Fairiedust Freesyourmind, Enchanter
Also, a dude. | |||
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#53
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I get the idea that Nilbog said, that the original-Kunark-Velious server will be like a museum piece. Fair enough idea, and I can see the point.
But I still would like to see this group of devs, re-imagine Luclin and PoP -- fixing them, as it were. There were things that came into the game that really pissed me off. We all have our list. And yes, this is all distant speculation: we shall all be living in Velious for more than a few years here lol. But it is still interesting speculation: what went wrong in Luclin and PoP, and can they be salvaged and redone, so that they don't essentially function as nerfs of classic eq? But it might be, that it is a kind of mudflation kind of deal. You can only add so many expansions and thus new content and powers, before you destroy the basics of the original game. tl;dr this post-velious shit is a complicated issue, but fun to discuss and speculate about.
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go go go
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#54
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AA's were one of the laziest things the SOE devs ever did. Sure, they gave neat abilities. But the mechanics how you got them was pure lazy dev nerf. "Just grind out these alternate exp levels!" Meh, at least the shard and flag concepts required you to hunt down and secure certain items to get you somewhere -- they were both giant quests. AA's were just grind grind grind new ability grind grind grind new ability+ grind grind grind new ability++ grind grind grind new ability +++ Weak shit, man, weak shit. AA's are on my list of top 5 things that went wrong. Right up there with PoK and the bazaar.
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go go go
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#55
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edit: AAXP was far better in later games when they provided meaningful choice, rather than a constant power grind. Talents or EQ2 AAXP for instance. | |||
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#56
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and wow really dumbed it down in the last expansion imo but yeah something like original talents or original eq2aa would be cool, put in ingame achievements imo gives the hardcores something to do when they cant raid | |||
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#57
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Nexus port is no different than Boat to Kunark or Velious. Imagine that the only way you could get to Kunark/velious is by a port - that would suck. On Luclin - Soulbinders are mandatory to this game and should have been in from day 1. Or give me wow graveyards to respawn at in each zone.
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#58
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#59
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Questing for some class specific AAs sounds interesting as long as I can still grind out some of the more basic AAs like run3 and regen3.
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#60
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The idea of questing or camping mobs is fine instead of AA being what they were.
Please no horses ever, It's sow or bard song and you sit your butt down to med. Any rings or spires are druid/wiz teleport only. Never allow auto porting NPC's (add some rings to everfrost..perhaps the gnomes and dwarves got together and built a few more.) -Hespect to Dial a Port. No bazaar, No kats - frogs- faeries, all races up to iksar only. Maybe no moon but connected on land like others have said. Also would redoing kunark and velious to make them look classic be going too far? Giants don't look dopey in kunark or velious... something heartwarming is lost. Add content to old zones, for example a dungeon on Kerra Isle to increase traffic to an otherwise unused zone. Please add more things to tradeskill, variety is great and its something to do. Keep it Classic. | ||
Last edited by Mblake81; 07-19-2014 at 06:05 PM..
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