Quote:
Originally Posted by Rollbackprices
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People say gamers keep coming back to EQ for nostalgia, but I don't believe that to be the reason at all. It offers something that no other games have.
UO, however, i believe is really a case of nostalgia over content. It was really fun for its time but when I went back and tried to play it again on the last IPY, it was super boring. The community is what made it great. EQ had community but also the content that made it super addictive. No other game offered the exclusivity of EQ progression.
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I had the exact same experience on IPY, pretty much for the reasons I stated in my original UO posts. All the casuals were gone and you're left with a bunch of people who want to gank each other. It ruined the balance the game had initially that made it great.
The problem UO had is they never really knew why people liked the game, as evidenced by the changes they made to pretty much keep all the shitty parts of it and remove all the good parts. They tried to cater to the WoW crowd when that game took off, which pretty much went against everything the original golden era UO was all about. I left the game for good when the whole murder count nonsense got added, giving permanent stat reduction to people who died with a murder count. Later they removed open world PVP and restricted it to a separate copy of the world...so stupid.
This emu is really no different than IPY, but the difference is the game supports it. EQ was always a game that catered to the neckbeards, and large groups of them banding together. If you look at the WoW philosophy with raids...it's basically make the top tier only doable by the top 1%, then as you release a new top tier you make the older raids easier. It has the benefit of the neckbeards always staying on top, but still allowing the more casual players to see all the content a little bit behind the curve, but while it's still relevant. EQ doesn't work like that at all, in fact quite the opposite.