#41
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Besides.. you already see the 'perfect group' mentality on this server. Do you invite that ranger with mediocre dps and huge exp penalty, or that rogue? | |||
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#42
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Most of the time on my ranger I had to make the group to get one. | |||
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#43
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It's reasonable...Maybe this is a cause more people should rally behind? They could just raise group EXP bonuses to a place where they can at least come close to solo mage/necro/druid/wizard(only quadding) exp given the same mobs, etc. Would certainly encourage more grouping, although there are almost certainly some unintended consequences (although I can't think of any off-hand). | |||
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#44
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I'm playing a necro, new to the server no fancy gear (no stats just cloth armor). My blue con pet solos yellows with no assistance from me. No fear kiting, no kiting, nothing. If I help it out then I can chain kill reds.
I've played both a necro and a mage back in 1999 and at no point did an untwinked, un-focused, un-buffed pet kill things so easily. | ||
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#45
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I have a 12 necro, and my pet, even the highest con pet, was definitely not soloing yellows. | |||
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#46
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Wow, I didn't know that is how experience is done in groups. So I forget the exact experience penalty/bonus per class, so forgive me if my exp mod is a little off. But in theory you could have a group of the following:
Using the 1000xp mob, 1100xp after group bonus. Paladin (1.4 exp mod) - 1490 exp Cleric (1.1 exp mod) - 1278 exp Warrior (.9 exp mod) - 958 exp Rogue (.9 exp mod) - 958 exp Rogue (.9 exp mod) - 958 exp Rogue (.9 exp mod) - 958 exp But if I replace a Rogue with a Ranger the exp given for the same mob would be as follows: Paladin (1.4 exp mod) - 1380 exp Cleric (1.1 exp mod) - 1182 exp Warrior (.9 exp mod) - 886 exp Rogue (.9 exp mod) - 886 exp Rogue (.9 exp mod) - 886 exp Ranger (1.4 exp mod) - 1380 exp So in effect, but replacing that one Rogue with a Ranger, you have reduced experience by about 7.5% per mob for everyone else that stayed in the group. I'm fairly certain that Ranger assuming equal skill and gear isn't going to speed up the killing by 7.5%. | ||
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#47
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#48
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I solo on p99 (Druid) simply becouse i was a warrior on live and I am not willing to wait forever LFG like i once was. I also wanted to play something new, hence the druid.
I will say so far (20's) I level much faster solo then grouped. Also If I die its always my fault and not some noobs. I also can pop on for sporatic periods of time and still feel like I have made some progress. | ||
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#49
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Solo is fun in certain classes. You always going to get more XP than group because of Risks vs Rewards.
Group get less XP because obviously, less risk vs Solo. BUT! Example. Class 1 solo spends 30 minutes killing 30 mobs and get 3 bubs of exp. While group 1, spend 30 minutes killing 60 mobs and get 5 bubs of exp. There are pros and cons that applied on each scenario so yeah, if group sucks you gonna get less XP and vice versa. | ||
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#50
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I certainly wouldn't say that solo is higher risk ; reward.
ESPECIALLY for Druids and Necros that are kiting. Kiting is essentially zero risk MASSIVE reward. | ||
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