Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #51  
Old 10-11-2010, 02:43 AM
Mmohunter Mmohunter is offline
Kobold


Join Date: Feb 2010
Posts: 112
Default

There is a 3d model viewer out there to view s3d files. I had access to it at some point to see if I could get some nice textures out.

I found it.

http://www.georgestools.eqemulator.net/

Scroll down towards the bottom or open a search box on the page and type in "Kayaido's EqModel Viewer".

Here is a reference on how to get it to work. If you use windows 7 run it in Xp mode.

http://www.eqemulator.org/forums/sho...d.php?p=122459
  #52  
Old 10-11-2010, 04:19 AM
Pyrocat Pyrocat is offline
Planar Protector

Pyrocat's Avatar

Join Date: Oct 2009
Location: Seattle, WA
Posts: 1,937
Default

Kerra Isle (eruds crossing) please please please please please please please

It's such a beautiful piece of EQ scenery, especially with the fishing huts suspended above the water, or that ancient cube-like stone with the face on it, or the sunken ship just offshore. I can provide a ton of screenshots if you want but here are some of my favorites from EQLive:

http://img191.imageshack.us/g/kisle4.jpg/

[You must be logged in to view images. Log in or Register.]

[You must be logged in to view images. Log in or Register.]

[You must be logged in to view images. Log in or Register.]

[You must be logged in to view images. Log in or Register.]
__________________
Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000
Pyrocat (60 TRL SHM) Orochi (60 IKS NEC)
  #53  
Old 10-11-2010, 09:07 AM
Uthgaard Uthgaard is offline
VIP / Contributor

Uthgaard's Avatar

Join Date: Aug 2010
Posts: 5,446
Default

Quote:
Originally Posted by toddfx [You must be logged in to view images. Log in or Register.]
I am most curious about the possibility of higher-res textures. It's interesting that the server has a bank of images that are not actually used in game. Are you referring to that texture pack update that was offered to the public, or are there actually higher quality versions of classic textures?
The upgrade you're talking about was for the zone textures. For example akanon.s3d is for the zone itself, akanon_chr.s3d is for the pc/npc models. The textures in the s3d files are used, but sometimes are distorted by the model itself or drawn at a lower quality based on graphical settings and the limitations of the hardware/software.

Here are some examples of textures extracted from the standard s3d files:

Wolf

[You must be logged in to view images. Log in or Register.]

Other Wolf

[You must be logged in to view images. Log in or Register.]

Metal golem

[You must be logged in to view images. Log in or Register.]

Tiger

[You must be logged in to view images. Log in or Register.]


Much better detail than most would expect.

Quote:
As far as staging specific conditions, it'd really be most useful for reference. I was exploring Erudin last night and found a scene that might be interesting to recreate, but unfortunately it was raining out.
This is pretty much what I meant. It wouldn't be any different from the play server, except you wouldn't have to wait for it to start/stop raining, the right time of day, and you would be able to visit the kunark/velious zones. But, it's up to you.
Last edited by Uthgaard; 10-11-2010 at 09:10 AM..
  #54  
Old 10-11-2010, 09:56 AM
xshayla701 xshayla701 is offline
Fire Giant

xshayla701's Avatar

Join Date: Feb 2010
Posts: 811
Default

This is seriously the best thing ever.. you should really check out neriak commons or third gate if you are planning on doing more. These are awesome!
__________________
  #55  
Old 10-11-2010, 03:26 PM
toddfx toddfx is offline
Sarnak

toddfx's Avatar

Join Date: Mar 2010
Posts: 345
Send a message via AIM to toddfx
Default

So yeah here's a render of the fountain in Erudin. I love the colorful lighting in this city, so I really exaggerated that.

I don't know what it is, but I really seem to struggle with interior scenes compared to exteriors. Perhaps because everything is in such close quarters, which means the details get noticed a lot more and I don't have the option to add dramatic atmospheric effects. I think my next few will be exteriors again. Kerra Isle could indeed be cool..Reminds me of Easter Island [You must be logged in to view images. Log in or Register.]


Plus I was working on my laptop this weekend, so between that and my nitpicking every pixel, this one took a little longer than expected. The rendering samples (quality of jagged edges) are fairly low still due to the render capabilities of my laptop, but I was eager to post it anyway.

[You must be logged in to view images. Log in or Register.]

Mmohunter thanks for the link to that model viewer! I only had time to briefly check it out, but I can see how this could be a great alternative to capturing the in-game data...it looks like this method will give me the ENTIRE zone at once. If that is the case....I have one word: Fly-throughs.

Cool Uthgaard, those look great! It looks like this model viewer allows me to export textures straight from S3D as well, so i'll see if the ones I now have access to are of similar quality.
  #56  
Old 10-11-2010, 03:41 PM
Engraverwilliam Engraverwilliam is offline
Sarnak

Engraverwilliam's Avatar

Join Date: Sep 2010
Posts: 231
Default

only thing i see about the last pic is that the firepot should produce some sort of orange glow on the ceiling?
__________________
Bristlebane Server - Leader of <Celestial Ruin> from 1999-2004
Bristlebane Server -Member of <Triadic Order> from 2005-2007
  #57  
Old 10-11-2010, 03:56 PM
stayne stayne is offline
Kobold

stayne's Avatar

Join Date: Feb 2010
Location: Texas
Posts: 106
Default

Hope you don't mind...did a little pp in ps.
Attached Images
File Type: jpg Erudin-Fountain_sm.jpg (93.2 KB, 65 views)
  #58  
Old 10-11-2010, 04:00 PM
purist purist is offline
Banned


Join Date: Jun 2010
Posts: 561
Default

Nice stayne the fire pot glow really made a difference.
  #59  
Old 10-11-2010, 04:18 PM
Dunes Dunes is offline
Kobold

Dunes's Avatar

Join Date: Jul 2010
Location: Texas
Posts: 182
Default

Quote:
Originally Posted by toddfx [You must be logged in to view images. Log in or Register.]

Anyway, last night I was working on an interior shot of a fountain in Erudin. Here's the screenshot i'm using as reference, and should hopefully be posting the final image in the next couple of days.
Take a look at the before (link) and after... stunning. Taking it a step further (pardon my absolute ignorance in these matters), you mentioned that you might be able to render an entire zone at a time (flyovers)? Is there anyway of exporting the end result back into one of these .s3d files? Surely not - if it were that simple (relatively speaking) to "upgrade" a game's graphics it would be done all the time. Just a fanciful dream I guess...
  #60  
Old 10-11-2010, 04:22 PM
toddfx toddfx is offline
Sarnak

toddfx's Avatar

Join Date: Mar 2010
Posts: 345
Send a message via AIM to toddfx
Default

It is indeed true that fire would glow the room orange, but at the same time I was aiming to capture the same pearly-white feeling you get in that area of Erudin.* It's definitely a fine line to walk, but perhaps I'll take a second look at the overall color temperature. Thanks for the comments!
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:15 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.