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  #21  
Old 08-27-2014, 11:24 AM
Thulack Thulack is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Oh shamans too yea... But they still get invis at a low level.
level 29 is not low level :P
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  #22  
Old 08-27-2014, 11:24 AM
Thulack Thulack is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Eh I think it would be neat if 1 day a year they put guise, Manastone, and firepot binding in-game. Oh my the poopsocking that would occur on that single day. It would be detectable a mile away with a human nose.
my necro has 2 outta 3 of those :P and they are the hard ones
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  #23  
Old 08-27-2014, 01:07 PM
Tobius Tobius is offline
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I find grinding to be suicidally boring. Like really, can barely tolerate 30 mins of it. That's why my main hasn't moved from 55 in months and months and months.

Cheb just levlelld to 16 from 14.8 on scalps though XD
  #24  
Old 08-27-2014, 01:35 PM
Whirled Whirled is offline
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Found this but unsure if it equates 100% to P99.

http://mentalized.net/journal/2003/0...-infiltration/

Hope this helps in some fashion~~
  #25  
Old 08-27-2014, 05:13 PM
Tobius Tobius is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
So the landing spots:

Kelethin: near newbie lift, out of aggro range from guard unless they are chasing a mob towards you.
Felwithe: Entrance of North Felwithe. No adds.
Neriak: top of ramp in Neriak Commons, near waterfall/PoD. No adds.
Halas: at the dock/entrance merchants, usually one guard there.
Freeport: in West Freeport at the docks. No adds.
Cabilis: in West Cabilis at LoIO zone line. No adds.
Kaladim: in South Kaladim at entrance. No adds.
Rivervale: at entrance... I use this one the most and I'm forgetting if there are adds there or not...
Akanon: at entrance. No adds
Grobb: at entrance. No adds
Oggok: at entrance. No adds
Erudin: at dock. Maybe 1 guard?

That's it so far as landing spots go. In every zone there is likely a GM or something that will always be KoS to you. General rule of thumb for factioning, kill the menace that is near their city in a dungeon.

Troll - UGuk, live frogs
Ogre - CT, lizards
Dark Elf - Nektulos, Leatherfoots/Halflings
Human - Highpass, Deathfist Orcs
Wood Elf/High Elf/Dwarf - CB, Crushbone orcs
Halfling - Runnyeye, goblins
Gnome - Steamfont, Minotaur.

Then there are the quests like CB/Deathfist belts, red wine, bandages etc.

If you want to make a more comprehensive guide just check each guards faction in the wiki, check which quests raise those factions and pick the most repeatable ones.
Halfling deffo aint safe, guards murdered poor chebby multiple times.
Heard contrary shit as to wether druids/clerics are the ones the bandage quest don't fix... either way seems too hard to leave the city w/o invis.
  #26  
Old 08-27-2014, 05:57 PM
Ahnen Ahnen is offline
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Tobius take a look at this guide, it is iksar specific. I think it is exactly what you are looking for.
Anezka's Faction Guide -- How the Turkey got some lovin'...
  #27  
Old 08-28-2014, 10:07 AM
mgriff02 mgriff02 is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Troll - UGuk, live frogs
Ogre - CT, lizards
I know the Troll one isn't true, and I don't think the Ogre one is either.
  #28  
Old 08-28-2014, 10:14 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by mgriff02 [You must be logged in to view images. Log in or Register.]
I know the Troll one isn't true, and I don't think the Ogre one is either.
You appear to be correct. That's dumb :/. Well it should've been designed that way atleast!
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