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#391
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![]() The latest version from May isn't included in patch files. The patch files use the February version. It should be included in next patch though.
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#392
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![]() Is part of the patch files now, at least until february [You must be logged in to view images. Log in or Register.]
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Gaviilan, Druid of the 60 circle
Bokeron, Ikky Monk Take a look at my Druid all-in-one guide!! Proud Officer of <Europa> | ||
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#393
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![]() Thanks for the cool work on this :-) I love it.
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Frog blast the vent core!
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#394
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![]() Quote:
I haven't had any time to work on this as of late, but I did begin using a classic client so that I can compare spell effects with the real thing in motion. I made a couple small changes already because of this, and there will be many more to come. The Clarity particles are softer, less dense, and larger. The healing hand effects are larger, softer, and spread out more toward the end. [You must be logged in to view images. Log in or Register.] | |||
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#396
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![]() I'm continually amazed at the high quality of Project 1999 and associated efforts such as Classic Spell Particles. You guys put other classic MMO server efforts to shame, in terms of quality and friendly professionalism.
Out of curiosity - how does one get an original classic EQ client up and running? A custom single player server? Or some kind of more basic emulator that fakes communication with a server well enough to explore the world, cast spells, etc, if not actually interact with it?
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Frog blast the vent core!
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#397
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![]() Still no way to remove the blue particles coming from hands when using buffs from 24-38 huh?
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#398
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![]() Quote:
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#399
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![]() This is the alternative I was proposing:
It's still a work-in-progress, but I think it looks better having the orange and blue separated. So the orange particles can flow outward more, and the blue diamonds are a little heavier. They also appear more concentrated in their own trail as opposed to being evenly dispersed with the orange particles as they currently do. The causes a new problem. Since I can't separate the green and orange in this case, I either have to have level 1 players cast orange particles, or have lower level spells use a separate green-only effect. That wouldn't line up exactly with level 24 for all classes, and any higher level player casting a lower level spell would get the lower level hand effects. This would also carry over to NPCs since they default to level 1 effects. :/ [You must be logged in to view images. Log in or Register.] | ||
Last edited by Telin; 09-17-2014 at 06:46 PM..
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#400
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Last edited by Telin; 09-18-2014 at 10:29 PM..
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