Project 1999

Go Back   Project 1999 > Class Discussions > Casters

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old 09-25-2014, 08:43 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Druids:

Toxxulia
North Karana*
East Karana (Succor)
South Ro
West Commonlands*
Feerott
Butcherblock
Misty Thicket*
Steamfont
Lavastorm

Tox, NK, WC, Steamfont, BB, Lava all have vendors that will sell/buy to everyone
NK, WC and Misty (*) have druids KoS to evils. Invis those people before porting to these locations.

Wizards:

Greater Faydark
Cazic-Thule
West Commonlands
North Karana
North Ro
South Ro (Evac)
West Karana (Evac)
Toxxulia
Nektulos
Plane of Hate**
Plane of Sky**

All wizard portals are safe except Plane of Hate. North Karana has a guard pathing by and Cazic-Thule has lizards nearby I think you have to watch for.

Planar ports are the only means to enter these planes but cost a 250plat reagent.

Both classes share the 3 Kunark ports and eventually the 4 Velious ports. The Kunark ones, druids location is usually preferable. It's closer and safer than the wizard ones. The Velious ones are all identical.

Also worth noting, casting an Evacuate: Zone or Succor: Zone, will port your group to that zone. Once inside said zone, if you cast it again, it will port you to the evacuate point in that zone.

While this has marginal use generally, wizard's level 49 evacuate to west Karana, this is huge. Cause it saves you a 2-3 min run SoW'd or a much longer one without SoW'd... If you were trying to get to Qeynos or Halas areas.

I have a 51 Wiz and a 60 Druid. I find druid to be more useful in general due to SoW and marginally more useful locations. The main exception is getting to Qeynos/Halas/Permafrost or Planes. Using a 49 wizard for evac west is very useful. A 57 druid can do it by porting to NK, running to WK and casting succor. But that takes more time, drains everyone's mana, and requires a 57+ porter instead of a 49+. Also being able to port to Hate/Sky is pretty important for raid guilds.
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:37 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.