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Old 10-03-2014, 05:58 PM
iruinedyourday iruinedyourday is offline
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Cleric/enchanter would be the most valuable all the way to 60+. As all you need to do anything that you cant duo as those two, would be to add a Monk to your group and you can comfortably (after they maybe *cough* nerf monk/sham king because of that *cough* thread over there) trio the King. And honestly cleric, monk enchanter is one more person to roll on fungi's but a lot more chill than doing it duo [You must be logged in to view images. Log in or Register.]

I do believe ench/ench is amazing though.. if you go ench/ench the two of you can camp anything you want from lvl 1-55+ but youll start having trouble with like guardian wurms or fungi king..

You can just melt a ton of mobs with that much enchanter. Breaking charms nuking each others pets, stunning hasted broken charms while your friend mezs.. and most of all.. AFK BREAKS! With 2 enchanters, you can say "brb bio" and your friend can mez your pet if it breaks! Without that, there is some clever trickery you have to do to be able to get up and afk while you have a pet. ( I would watch this ench/ench 1-60 Twitch Stream heh )

Tough call, but in the long run, ench/cleric will allow you the most freedom, while ench/ench will allow you both the ability to solo when the other is not around, and probably (once you learn the routine) get you faster XP. ( though yall gonna die a bunch so be ready for that [You must be logged in to view images. Log in or Register.] )

PS if you go enchanter cleric, make sure your cleric always has your pet targeted ready to stun it during charm break, so you can weaponise, haste, haste mask your pet for maximum carnage ;D
Last edited by iruinedyourday; 10-03-2014 at 06:02 PM..
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