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Old 10-04-2014, 08:50 PM
Potus Potus is offline
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Originally Posted by Wenuven [You must be logged in to view images. Log in or Register.]
I never "plan" to melee as a druid, but there are many times where something is beating on me and I'm trying to get a root off. Most of my deaths could be attributed to not being able to land that root fast enough, whether it was due to an interrupt or a resist.

Are you saying this hardly ever happens as a shaman?

I've never played a shaman on P99 so I honestly don't know, but when I played one during PoP it was a common occurrence.

An extra 3hp/tick while sitting pre-50 is only going to save you like 1% of your total downtime and very unlikely to prevent any deaths in those "oh shit" moments.
FSI isn't going to save you in an "oh shit" moment either. Most of your deaths can be attributed to you standing and trying to channel through multiple mobs instead of running.

1% is also lowballing it. You realize that Regeneration is 5hp per tick, right? 3 is pretty significant when you're canni dancing and trying to get mana back as soon as possible.
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Old 10-04-2014, 09:30 PM
Wenuven Wenuven is offline
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Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
FSI isn't going to save you in an "oh shit" moment either. Most of your deaths can be attributed to you standing and trying to channel through multiple mobs instead of running.

1% is also lowballing it. You realize that Regeneration is 5hp per tick, right? 3 is pretty significant when you're canni dancing and trying to get mana back as soon as possible.
At 3/tick, the max HP you can regen in an hour is 1,800. Thats assuming youre sitting and at <100% hp the entire time.

In a more realistic scenario, you're probably looking at much less than that which at canni2 conversion rates is going to save you an extra 1-2 mins of medding per hour.

So yes, maybe it's more than 1%, but still mostly immaterial.

At 60 it is a much different story. But my whole point was that it doesnt really matter until then.
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