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Old 10-07-2014, 12:09 AM
Kich867 Kich867 is offline
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Join Date: Aug 2014
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Originally Posted by dartaniun [You must be logged in to view images. Log in or Register.]
Just finished swiftwind the other day so I've been testing it out with other weapons. The HS dagger (9/17) is only slightly less dps than the earthcaller when paired with the swiftwind.

The one thing that I notice is the HS dagger is more consistent dps, in other words the range on the avg is small compared to the range on the earthcaller avg dps. Killing in KC today I noticed would get avg of 50-55 dps on the HS dagger, earthcaller would range 45-65 dps. This was with shaman buffs most of the time, but selfbuffed my str is around 215.

Another aspect of the fights and the consistency of the faster mainhand weap is that these fights wouldn't last more than a min. On some of the mobs like the dog WL who has over 10k hp, the earthcaller was doing 55-60 dps I'd say. Those longer fights would make the window range a bit smaller.

Would be interested to see anyone else's findings, at the very least we get less agro with the HS dagger since you're not slowing mobs
I don't exactly understand the EQ math behind auto-attacks, but I'm a little suspect towards thinking that the dagger has better average dps. It's possible that over short fights this can happen simply due to getting more hits in with better rolls (RNG), but it's not like the Earthcaller is particularly slow and it's average hit will be higher by a decent amount.

It's not exactly scientific yet, but I found when dropping my STR to about 105, then raising it up towards 220 (soon maxing it when I get a shaman over to assist in testing on beta), that my damage moves up about 10 damage on average per hit. At first, I thought this wasn't that significant. But then I thought about it and like, you hit pretty damn fast, an extra ~10 damage on average per hit is actually kind of a big deal. It's not like WoW where you hit for hundreds of thousands of damage a swing haha.
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