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Old 10-25-2010, 11:59 PM
Haynar Haynar is offline
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Location: West of the Mississippi
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Quote:
Originally Posted by Zithax [You must be logged in to view images. Log in or Register.]
Security through obscurity, NEVER GETS OLD
Nope. Means more than we can change it and tweak it, and don't have to tell everytime we make adjustments. We try to make it more like live. But sometimes it is not as simple as it seems.

I still want to work on adding in the damage * 2 spike in melee output. And the damage bonus tables above 50 need adjusted on a class by class basis, to make sure the scaling is correct.

Many things are a work in progress, without simple solutions.

Haynar
  #2  
Old 10-26-2010, 12:18 AM
Tappin Tappin is offline
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Haynar,

How is it SUPPOSED to work? I understand tweaks are always being made, but what was the system in classic?
  #3  
Old 10-26-2010, 06:18 AM
aVoided aVoided is offline
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Originally Posted by Tappin [You must be logged in to view images. Log in or Register.]
Haynar,

How is it SUPPOSED to work? I understand tweaks are always being made, but what was the system in classic?
I don't get it either. I NEVER played melee in EQ classic or such until P99 in which I just started a rogue last month. I now have that said rogue to 23 with a trident of the 7 seas from phinyy which is 10 dmg. Even at lvl 23 with 155 str UNBUFFED I STILL hit for only 20's...

So I'd like to know also what is the formula and when is a rogues dmg cap lifted because it certainly is not 20....
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