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Old 10-26-2010, 12:31 PM
Messianic Messianic is offline
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Join Date: Jul 2010
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
Hitpoints are the most important thing for a chanter. Everything we do causes us to get hit, either right away or when the spell wears off. You will get 200 charisma naturally by just progressing in the Planes and using a charisma buff.
(If you are actively raiding you WILL invest in a full set of resist gear if you know what's good for you).

After 200, mana gear is better than int gear for you in most situations.

Any time I see a level 50 enchanter running around with 2 int rings I wonder to myself: how many deaths could have been avoided if they just had 10 more AC and 110 more hitpoints?

One thing is certain in this game. You will never die due to being out of mana, you will however always die due to being out of hitpoints.

A enchanter with a full mana pool is an AFK enchanter, therefor making your manapool slightly larger is mostly pointless. There is no encounter in classic that should make you go from full mana to zero mana as an enchanter where having extra mana would do you any good.
It's true. My wizard lived many, many times because I had +200hp in gear. Lag bursts while quadding, getting too arrogant when quadding...Rarely did i ever run out of mana, even with 5/55 rings and 15/15 bracers.

Plus, it was much safer to root-plant stuff with that much hp...

My necro currently has +250ish in hp gear. Incredibly helpful, especially when the red cons im hunting resist 2-3 darknesses :P
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Messianic - Monk
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Quote:
Originally Posted by Dumbledorf View Post
I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
 


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