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  #1  
Old 10-23-2014, 12:02 PM
Ajax.eq Ajax.eq is offline
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Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
Presumably also it's a question of probabilities. If you're getting interrupted more, there's more of a chance that you have a series of unfortunate events that lead to you dying (or having to bail out), if you're in a situation where you're taking a lot of melee hits.
^^This

On my druid, I usually die because I cannot get root/charm/gate off due to being interrupted.
  #2  
Old 10-23-2014, 01:34 PM
skipdog skipdog is offline
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Most interrupts from mob melee is not from stuns. It's from push. Try standing in a corner some time and notice how very rarely you get interrupted.

I can't imagine anything in-game that can *only* be killed by Ogres. Will some things be a tad easier because of the non-possibility of stun interrupts? Sure, but most of the time, it won't matter at all, or the barbarian has to *gasp* recast some spell.
  #3  
Old 10-23-2014, 01:44 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by skipdog [You must be logged in to view images. Log in or Register.]
Most interrupts from mob melee is not from stuns. It's from push. Try standing in a corner some time and notice how very rarely you get interrupted.

I can't imagine anything in-game that can *only* be killed by Ogres. Will some things be a tad easier because of the non-possibility of stun interrupts? Sure, but most of the time, it won't matter at all, or the barbarian has to *gasp* recast some spell.
This. Most every time interrupts are push not stun based. Push interrupts happen on this server even when cornered. I don't think this is classic though, classic channeling was almost exclusively based on X,Y coordinates. (Or their absolutely retarded (Y,X) system... I mean honestly, who puts Y before X?).

To the point that you could run around and get back in a corner that you started your cast and finish that spell. It doesn't really work that way on this server. I get interrupted (not from bash) quite often when casting my Robe (12s cast) when tanking in a corner from melee push.

Melee push is all sorts of broken on this server. Monks were not able to interrupt casters by having epic hasted fists pummeling the mob. You needed stuns to interrupt.
  #4  
Old 10-25-2014, 09:03 PM
rgostic rgostic is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
(Or their absolutely retarded (Y,X) system... I mean honestly, who puts Y before X?).
The world puts Y before X. Latitude and longitude are given with the north-south component first.
  #5  
Old 11-04-2014, 11:08 AM
Toehammer Toehammer is offline
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Originally Posted by rgostic [You must be logged in to view images. Log in or Register.]
The world puts Y before X. Latitude and longitude are given with the north-south component first.
Marty, you're not thinking 3rd dimensionally! Latitude and longitude use spherical coordinates man!
  #6  
Old 11-06-2014, 11:42 AM
Synthlol Synthlol is offline
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Quote:
Originally Posted by Toehammer [You must be logged in to view images. Log in or Register.]
Marty, you're not thinking 3rd dimensionally! Latitude and longitude use spherical coordinates man!
Ok you're right, it's technically Φ and Θ, and not Y and X. But projected onto a 2D map, it essentially becomes a rectangular coordinate system. Thus the grid on an EQatlas map functions similarly to the grid on, say, a USGS quadrangle, and I don't think that it was a mistake.

There's really no reason to assume that EQ uses X and Y coordinates, and not spherical ones projected into two dimensions. /loc returns unitless numbers.
Last edited by Synthlol; 11-06-2014 at 11:47 AM..
  #7  
Old 11-09-2014, 09:39 PM
Byrjun Byrjun is offline
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Quote:
Originally Posted by rgostic [You must be logged in to view images. Log in or Register.]
The world puts Y before X. Latitude and longitude are given with the north-south component first.
Unless you're Minecraft. Coordinates are in (X,Y,Z).

X = Longitude
Y = Elevation
Z = Latitude

It's like Swedes have never seen a map.
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