![]() |
|
#131
|
||||
|
Quote:
| |||
|
|
||||
|
#132
|
|||
|
By the definition of the word win in all three versions it would appear holocaust won
__________________
| ||
|
|
|||
|
#133
|
|||
|
| ||
|
|
|||
|
#134
|
||||
|
Quote:
| |||
|
|
||||
|
#135
|
|||
|
Furthermore, we can tailor the definition of winning to the meaning intended for ever quest PvP. I don't think any have doubted that winning PvP in ever quest is of the following conditions:
1.) Winning a 1v1 duel. 2.) Yellow text without dying, mostly notable in world PvP. 3.) Guild level PvP can have a few ways to reach condition "win". a.) Disrupting or preventing a raid with a small number of opposing guild, even if this results in total loss. Example: guild a wants to slay naggy with 25. Opposing force prevents nagafen from being slain with only 10 players, this would be a victory condition for the smaller guild. b) Defeating an opposing guild and claiming objective. Example: a guild wants to slay cazic Thule, guild B comes and defeats the other guild and slays cazic Thule. Guild B is the winner. Example 2: Guild a battles guild b, guild b claims cazic Thule but then receives a total wipe to guild a. In this case guild b wins condition objective, but guild a wins total defeat(guild b requires consent of other guild to retrieve corpses, loss of zone control). 3.) Loss of majority in non contested zone: group/guild PvP in world zone, with no raid objective. Loss of zone control in non raid environment resulting in consent to be rezzed or recover corpses. These are some clear ways to help understand if your guild has won or lost PvP in everquest. I hope this has helped clear some confusion on the subject. I think I shall wiki this shit.
__________________
| ||
|
|
|||
![]() |
|
|