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#11
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![]() No, I've been here. I think that the current attempts at fixing this are hopeless due to the people having the conversations. We are employing the old "history knows best" policy on why variance is bad. I'm attempting to think outside of the popular thought process due to the evolution of the server and raid situation that exists NOW, not 2 years ago when variance was changed last.
Make your assumptions about what guild I am from or how new to raiding i am, it's completely irrelevant to attack the person, better to attack their ideas. I have yet to hear compelling argument against increased variance besides the number of existing raiding alternates available to guilds (a valid contest). I am not convinced of the effect on "class R" guilds and increased variance. They cry that it hurts them, but in the extreme +-XX hour variance, it could in fact benefit them if TMO and IB are not socked at every upcoming spawn as they are now. A final thought. Pretty much every change to date, made by the same people arguing over how to fix it this time, has resulted in extraordinary manipulation of rules and debauchery. If this were a government or big business, they would be fired and fresh people and ideas would be brought in. I do not want to be one of those people, but I find it interesting that server GM's thought long and hard about increasing variance the first time and perhaps were on the right track, they just weren't quite ready at that evolution of the server. PS, thanks falkun for your Bard kiting guide. Made my twink much easier to get off the ground on the learning curve. | ||
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