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#61
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#62
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Ofc it doesn't change the fact that alt armies would still be contesting either; only a fresh start would be able to give people a chance at the brief possibility of not wrestling an alt army for gear (think about it: server restarts hardcores get capped first raiding crew(s) on server would be alting again by the time the non-24/7ish crowd was breaking cap and into raid content) Quote:
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Freddi
Farson | ||||
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#63
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I think we need to show support and solidarity towards the beta server becoming a new p99 continual refresh server and the current blue becoming a "Legacy" server that it dumps into after a certain amount of time.
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Doil Boil - 60 Druid
Sssoil Boil - 56 Monk | |||
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#64
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did not fly over there at least but I also like this idea. It is probably one of the few possibilities imo to keep a fresh community from stagnating as EQ (of this era) does not appear to be well designed for a top-heavy community
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Freddi
Farson | |||
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#65
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Ntov geared alts a ton stronger then BIS kunark mains. With as many people as blue has, there is no way everyone is getting a piece of the pie. | |||
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#66
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![]() You could reward all the people working on Velious beta by making it the new blue server and keep all their loots/chars
Or not | ||
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#67
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Server staff wants competition. Realistic solution is to eliminate it and play nice in the sand box. Class R already figured it out, class C neckbeards are too stubborn, resulting in all kinds of weird bullshit rules and lawyering. This problem is unsolvable without more content or a new server, as you eluded to "Project 2000" which I support as well, but I called it the "green" server. No need to flame me back, as I know will be your first reaction. | |||
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#68
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![]() bros, just play red.
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#70
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![]() Just make every raid mob have a completely random spawn time. This way guilds have no fucking clue when shit is going to spawn, so they have to choose wisely which mobs they park out for/track. A single guild could not possibly cover everything, if everything is always in window.
As it is, whether variance is 16 hours or 2205 hours, if a guild knows a mob is due to spawn between a certain amount of time they are going to sock it. If every single mob in the game could spawn at any time, it forces guilds to choose their targets and focus their forces at those locations.
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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