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  #661  
Old 11-01-2014, 10:09 AM
Gimp Gimp is offline
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C/R isn't gonna happen, so that proposed change is completely moot.

If anything, it needs to be changed to C/C/R and just do away with FFA entirely since class R and class C can't play nice together on FFA pops when Taken shows up.

All of these people vouching for C/R with complete FFA repops need to remember that when Class C and Class R agreed to the terms of these new raid rules, a lot of what class C agreed on was dependent on multiple server repops per month. I'm not sure on exact numbers as I'm too lazy to go find the page that has them all listed, but we're a far cry from four repops a month.

All I've gotten from scanning through random pages in this thread is that more class R guilds are wanting to join rotation, thus some of the larger class R guilds are wanting either a change to the C/FFA/R system to C/R, full FFA repops, or a combination of both. Every time more guilds join the class R guild rotation and that piece of uncontested loot pie gets a bit smaller and longer to wait on, you can't come to class C and expect them to be willing to give up more mobs to alleviate the situation. The only real situation to all of this mess is that some of the larger class R guilds need to merge together and form a third class C guild.

tl;dr every time the piece of class R loot pie gets smaller, you can't expect class C to fix the situation by giving up more mobs.
Last edited by Gimp; 11-01-2014 at 10:23 AM..
  #662  
Old 11-01-2014, 10:38 AM
Man0warr Man0warr is offline
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Class R wants to change to C/R to get rid of FFA interaction (and drama, and GM petitions - the only time this isn't the case is during FFA sim repops)- the extra mobs (17%?) is secondary. If the FFA repops have no bag limit, then Class C can make up that 17% easily.

Also there is only like 1 or 2 more Class R guild than we had when we started a year ago - and those guys aren't even on every rotation and team up a lot so it hasn't slowed the rotation down at all.
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  #663  
Old 11-01-2014, 10:41 AM
Gimp Gimp is offline
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C/C/R gets rid of the R/C mingling just the same without class C giving up more free spawns.

All of these suggestions that hinge on consistent repops aren't gonna work, as we're already getting less repops than what was initially agreed upon (~1 a week, simulating live patches).
Last edited by Gimp; 11-01-2014 at 10:43 AM..
  #664  
Old 11-01-2014, 10:43 AM
Man0warr Man0warr is offline
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But then Class R has to give up even more mobs than Class C would be giving up moving to C/R.

Neither is going to work, because neither side wants to give up any amount of mobs.
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  #665  
Old 11-01-2014, 10:47 AM
Fanguru Fanguru is offline
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These are not Class C mobs to give. They are Rogean's mobs.
Class C does not own the server.

Server population wants to be Class R for the playstyle. As the Class R population grows, ratios need to be adjusted.

C/R with FFA on sim repops. Healthy competition, no poopsocking.
  #666  
Old 11-01-2014, 10:49 AM
Man0warr Man0warr is offline
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Yeah but Rogean doesn't keep watch that closely - it would take Sirken/Deru going to him like they did when TMO/IB were monopolizing mobs and causing lots of petitionquest.

That is unlikely to happen, as the GMs side more towards the Class C mindset.
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  #667  
Old 11-01-2014, 10:53 AM
Gimp Gimp is offline
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Quote:
Server population wants to be Class R for the playstyle. As the Class R population grows, ratios need to be adjusted.
That's just your opinion.

Sirken has openly stated that any system they use is going to be designed around the more hardcore guilds getting the largest piece of the pixel pie. Nearly every change proposed in this thread hinges on some sort of chnage that either directly or indirectly loses more mobs for class C, so it's really doubtful it will happen.
  #668  
Old 11-01-2014, 10:53 AM
isiah isiah is offline
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If repops were FFA without a bag limit, I don't think class r would enjoy repops very much. I think you guys grossly over estimate your ability to call to arms and race for a mob.

I truly think a bag limit is the best for class r guilds on repop and to argue for no bag limit would not be in a guild's best interest.
  #669  
Old 11-01-2014, 10:59 AM
Culkasi Culkasi is offline
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Quote:
Originally Posted by isiah [You must be logged in to view images. Log in or Register.]
If repops were FFA without a bag limit, I don't think class r would enjoy repops very much. I think you guys grossly over estimate your ability to call to arms and race for a mob.

I truly think a bag limit is the best for class r guilds on repop and to argue for no bag limit would not be in a guild's best interest.
What you seem to fail to understand is, that we don't want it to get more loot or more mobs, we don't think we'll beat the crap out of IB/TMO on this, but we think it will create a more enjoyable raid environment, that we (all) will enjoy taking part in much more. When asked for a solution to socking, this is THE solution that springs to mind that doesn't have to change the C/R % of mobs and opportunities, and allow the two different mentalities to meet in free petitionquestfree competition, just as the server staff would like them to.

TMO/IB seems to be the ones advocating that a change to FFA on sim respawns would be "giving up mobs", not class R guilds, not sure how you, or anyone else, got the idea that we think this will give us tons more loot.
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  #670  
Old 11-01-2014, 11:10 AM
Gimp Gimp is offline
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I see what you're saying, I really do.

Here's the thing though: when IB/TMO initially agreed to this deal, a big factor in it was that there would be ~1 scheduled repop a week to simulate live patches which would offset the number of mobs they couldn't touch per week/month/whatever (class R uncontested mobs). As of late, we might be averaging 1.5-2 repops per month. So any change to the raid scene, especially one that greatly depends on repop scenarios, is most likely not going to happen, as they're far too inconsistent to be counted on in terms of overall mob count.
Last edited by Gimp; 11-01-2014 at 11:16 AM..
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