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  #31  
Old 11-03-2014, 12:28 PM
Nirgon Nirgon is offline
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Its actually a little hard trying to channel something as simple as a yonder right now with a hasted melee on you. I feel like if you try for 3 of em, one should go off.

Methinks the change was good for classic but not so much now.

I dunno, I'd wait till this other fix for hit rate/range goes in first.
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  #32  
Old 11-03-2014, 01:05 PM
Pudge Pudge is offline
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wow

2 handers hit too often? really? and they do TOO MUCH damage? - you guys trying to get haynar to do anything now.

"ya they do too much damage. i know because one time i was an afk and buffless caster, and this monk with best in slot gear and probably buffed to 255 str and dex, he HIT ME repeatedly and it did max damage like 7 times in a row! now that you've seen this impressive sample size, and know this happened, please nerf!"


i'll have to think of a "bug" to report soon. first to post = shit gets changed it appears
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  #33  
Old 11-03-2014, 05:26 PM
Nirgon Nirgon is offline
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Post some logs Pudge. No one wants 2 handers to be terrible. Tstaff hits max so much.
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  #34  
Old 11-03-2014, 08:46 PM
Crazycloud Crazycloud is offline
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Has nothing to do with 2handers. Its a buff issue. Any monk/rogue with shm buffs will fuck your shit up.
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  #35  
Old 11-03-2014, 10:07 PM
Tacitus Tacitus is offline
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pras nirgon
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  #36  
Old 11-04-2014, 08:11 AM
heartbrand heartbrand is offline
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There should be no difference between one handers and two handers until velious.
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  #37  
Old 11-04-2014, 10:03 AM
Mac Drettj Mac Drettj is offline
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Pudge logs are last dated 2012
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  #38  
Old 11-04-2014, 06:57 PM
Technique Technique is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
There should be no difference between one handers and two handers until velious.
There were two changes to the 2hander damage bonus during Kunark, the last being this:
Quote:
SEPTEMBER 19, 2000

In addition, two-handed weapons have had their damage-bonus modified. The damage-bonus for low-delay two-handed weapons (27 or below) created a problem similar to the weapons above and has been reduced. The damage-bonus has not changed for normal-delay (28-39) two-handed weapons. The damage bonus for high-delay two-handed weapons (40+) has been increased.
http://www.tski.co.jp/baldio/patch/20000919.html
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Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
This has been in place on r99 for well over a year now.
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  #39  
Old 11-05-2014, 12:13 PM
Pudge Pudge is offline
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Quote:
Originally Posted by Mac Drettj [You must be logged in to view images. Log in or Register.]
Pudge logs are last dated 2012
Hah! This did make me lol
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  #40  
Old 11-05-2014, 12:47 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Technique [You must be logged in to view images. Log in or Register.]
There were two changes to the 2hander damage bonus during Kunark, the last being this:
http://www.tski.co.jp/baldio/patch/20000919.html
This has been in place on r99 for well over a year now.
Test a skarlon sword vs a WS. They do the exact same DMG.
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