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  #91  
Old 11-10-2014, 10:31 PM
Asap Asap is offline
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Why do I want to play a paladin now
  #92  
Old 11-10-2014, 10:55 PM
fastboy21 fastboy21 is offline
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defining difference for me is the FD ability of the sk.

if you take RP (good vs. evil) out of your choice of which to play, FD is the only real game changing ability difference between them in my opinion.
  #93  
Old 11-10-2014, 11:17 PM
Master Roshi Master Roshi is offline
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FD and insta click invis makes EQ life so much nicer.
  #94  
Old 11-11-2014, 07:02 AM
webrunner5 webrunner5 is offline
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The main problem with a Pally is when Velious comes out they are useless DPS wise. They suck now but Velious mobs have tons more HP than Kunark mobs, and hit like freight trains. With a Pally as MT in Velious you will feel like a Wizard, afk half the fight while you go make supper for 10 minutes till he kills it. They make pretty good pullers and spot healers in Velious but MT no way. Not saying a SK will be much better lol. [You must be logged in to view images. Log in or Register.]

Velious is when you are GOING to need in a group a Warrior, Cleric, Enchanter, Rogue and Monk to be a loot machine. None of this 30 second mob kills when it comes out. [You must be logged in to view images. Log in or Register.]
  #95  
Old 11-11-2014, 08:29 AM
Daldaen Daldaen is offline
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Warriors are terrible group tanks.

No snap aggro so you have to wait before debuffing stuff. Can't aggro mobs so that they may be root or mezzed CCd unless you attack them...

Knights will be the preferred tank in most any situation group wise.
  #96  
Old 11-11-2014, 11:25 AM
Tuljin Tuljin is offline
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I mean what is it with people running their mouths about classes they've never even played? If you have CH what the hell does it matter who is tanking?

And sure Feign Death is a game-changer, but so is Stun. And Root. And Heal. And Lay on Hands. The difference is, one set of abilities greatly enhances your tanking and contributions to a group, and the other doesn't. Lets all make some spreadsheets and try to figure that one out.
  #97  
Old 11-11-2014, 12:32 PM
kaev kaev is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
The main problem with a Pally is when Velious comes out they are useless DPS wise. They suck now but Velious mobs have tons more HP than Kunark mobs, and hit like freight trains. With a Pally as MT in Velious you will feel like a Wizard, afk half the fight while you go make supper for 10 minutes till he kills it. They make pretty good pullers and spot healers in Velious but MT no way. Not saying a SK will be much better lol. [You must be logged in to view images. Log in or Register.]

Velious is when you are GOING to need in a group a Warrior, Cleric, Enchanter, Rogue and Monk to be a loot machine. None of this 30 second mob kills when it comes out. [You must be logged in to view images. Log in or Register.]
That's a terrible argument. When you compare to just a single Rogue or Monk, the Warrior's edge over knights in damage output doesn't count for much, when you compare that edge to the damage done by a full group it is next to nothing.

Warriors had plenty to bitch about in Velious outside of MTing raid mobs, and I'm sure we'll hear all those bitches reprised here. And, of course, the chorus of Monk hatred from all three tank classes will no doubt swell in a deafening crescendo of poorly typed walls of text.
  #98  
Old 11-11-2014, 02:55 PM
fadetree fadetree is offline
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It is indeed a bad argument. Nobody wants wars for the damage output. Nobody hates tank knights because of low dps. All tanks have crappy DPS, and if the tanks dps makes a difference then you are doing it wrong. Grind groups, Velious or not, need snap aggro, and they need it more in Velious BECAUSE the mobs hit like freight trains. In a grind group, I'd rather have a knight any day over a War. Velious bosses, well you'll need a war period for most of them, so yeah. Knights are for ramp and offtanking in Velous end game encounters.
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  #99  
Old 11-11-2014, 04:02 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Warriors are terrible group tanks.

No snap aggro so you have to wait before debuffing stuff. Can't aggro mobs so that they may be root or mezzed CCd unless you attack them...

Knights will be the preferred tank in most any situation group wise.
What hard group encounters are you doing in velious? Knights were dogshit due to the nature of the content until pop. It's either a single tough mob like vaniki or lodizal or easy mobs which warriors can tank just fine with maybe one click of a root net like ToV trash. Flurry drakes hit hard enough that knights were really not a good option on beta.
  #100  
Old 11-11-2014, 04:05 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
It is indeed a bad argument. Nobody wants wars for the damage output. Nobody hates tank knights because of low dps. All tanks have crappy DPS, and if the tanks dps makes a difference then you are doing it wrong. Grind groups, Velious or not, need snap aggro, and they need it more in Velious BECAUSE the mobs hit like freight trains. In a grind group, I'd rather have a knight any day over a War. Velious bosses, well you'll need a war period for most of them, so yeah. Knights are for ramp and offtanking in Velous end game encounters.
Rampage is based on the order of aggroing the mob, nor threat. Warriors superior until paladins get that lolsy hammer from griegs end. Not one fight in velious has adds during it because the combat scripting engine wasn't really used to great effect until pop. What game is it you are playing?
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