#32
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Mad, huh...when I was the only one to post evidence that the classic range was possibly shorter, which prompted the change to make it shorter.
You must have that brain rot they're always talking about. | ||
#33
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yes you come off as an angry (read: mad) person most of the time
oh and the changes are great so far minus a few cc spell tweaks we mentioned In another thread you mention sitting damage is correct in pvp. Last night, I hit a sitting lvl 60 druid for 1 damage with my epic. Doesn't look right to me shoulda been like 40dmg. I have no evidence that a lvl 60 wizard hitting a 60 sitting who is sitting should not to 1 dmg. Guess we should leave it alone! | ||
Last edited by Nirgon; 12-08-2014 at 11:41 AM..
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#34
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#35
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He's got some on point posts here and there. He also keeps us from getting too carried away with requests without evidence. I'll keep em. Bugs and Flames wouldn't be the same without him.
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#36
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I thought sitting damage was working fine a while ago and now maybe it got broken when AC changes were put in.
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#37
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Yeah I saw Rushx get blinded, but I'm sure it was after a malo.
I'm very reluctant to start up a huge fix it now thread, we just got the patch of a life time. Everything reported should be very easily fixable, I'm happy to give it a rest for a little while. Also, Haynar seems to have the ability to make DB tweaks for changes and it doesn't require bouncing the server, so I feel good about it. Correct me if I'm wrong. He got dispels working, buffs jumping up to open slots (most of the time, appears to be some weirdness there) and a ton of other majorly classic systems that didn't even exist before in place. Who knows maybe classic stamina (aka endurance to some) will get fixed next [You must be logged in to view images. Log in or Register.]. Maybe I'll move on to whittling or collecting baseball cards after Haynar has crushed the classic shitlist. It will be a happy day and I will look back with fond memories on my times having heated discussions with other men in their late 20s to mid 30s on how EQ mechanics worked. | ||
Last edited by Nirgon; 12-08-2014 at 12:22 PM..
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#38
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It should be looked into and fixed. | |||
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