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#11
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![]() Harmony line they still have to be a decent distance apart or they will both come.
Enchanter and cleric lull as long as they are one step away from each other you will only get one... Also something worth noting... Mobs agro people in "ticks" just like regen and mana regen. So it is possible to run by mobs during the latent stage, as long as you get by them and out of LoS/agro radius during that 6 second window. | ||
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#12
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![]() Quote:
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#13
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![]() Quote:
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❤ Z A R A H ❤
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#14
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![]() It'd be quite a drain on CPU cycles if the server had to consistently check for aggro.
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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#15
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![]() /cheer
I finally started a useful post! Yay for me! Also, thank you all for the information, probably saved me a handful a corpses. | ||
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#17
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![]() Lull with bard seems to be broken in the fact that equipping a lute doesn't modify the frenzy or reaction radius like it's supposed to.
It's better to equip a crude stein for the extra charisma until you get seven string lute when lulling as a bard. Caster pacifies and harmony also don't seem to follow the classic level caps. IIRC harmony had a mob lvl cap of like 35 and on here druids/rangers can harmony mobs in PoHate... | ||
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#18
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![]() I notice less resists with a lute out, btw.
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Tesaer Skwigelf - Level 35 Bard of Veeshan
<Peace Pipe> | ||
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#19
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![]() Quote:
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Jorg Shaman
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Last edited by Extunarian; 11-09-2010 at 01:25 PM..
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#20
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![]() I was also under the impression that the lute only lowers the chance for a resist.
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