Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 11-08-2010, 12:53 PM
ShivanAngel ShivanAngel is offline
Kobold


Join Date: Oct 2010
Posts: 132
Default

Harmony line they still have to be a decent distance apart or they will both come.

Enchanter and cleric lull as long as they are one step away from each other you will only get one...

Also something worth noting... Mobs agro people in "ticks" just like regen and mana regen. So it is possible to run by mobs during the latent stage, as long as you get by them and out of LoS/agro radius during that 6 second window.
  #12  
Old 11-08-2010, 01:51 PM
YendorLootmonkey YendorLootmonkey is offline
Planar Protector

YendorLootmonkey's Avatar

Join Date: Mar 2010
Location: Surefall Glade
Posts: 2,201
Default

Quote:
Originally Posted by Tokum-6n0m3 [You must be logged in to view images. Log in or Register.]
Shouldn't be a too close thing with bard lull, maybe Im wrong about Ranger/druid lull then, I can for instance lull the 2 apes and PH in Throne room in CT and solo pull any of the 3.......tho you have to make sure you pull them in a way that they don't directly run over the top of the others.....
They're sufficient distance apart in that room in CT (greater than 15 units). Go harmony the two mobs in front of the bridge at the Castle entrance in MM, pull one, and let me know how that works. [You must be logged in to view images. Log in or Register.]
__________________
Another witty, informative, and/or retarded post by:

"You know you done fucked up when Yendor gives you raid commentary." - Tiggles
  #13  
Old 11-08-2010, 02:51 PM
Zereh Zereh is offline
Fire Giant

Zereh's Avatar

Join Date: May 2010
Location: Erudin
Posts: 713
Default

Quote:
Originally Posted by ShivanAngel [You must be logged in to view images. Log in or Register.]
Also something worth noting... Mobs agro people in "ticks" just like regen and mana regen. So it is possible to run by mobs during the latent stage, as long as you get by them and out of LoS/agro radius during that 6 second window.
Srsly?
__________________
❤ Z A R A H ❤
  #14  
Old 11-08-2010, 02:59 PM
YendorLootmonkey YendorLootmonkey is offline
Planar Protector

YendorLootmonkey's Avatar

Join Date: Mar 2010
Location: Surefall Glade
Posts: 2,201
Default

It'd be quite a drain on CPU cycles if the server had to consistently check for aggro.
__________________
Another witty, informative, and/or retarded post by:

"You know you done fucked up when Yendor gives you raid commentary." - Tiggles
  #15  
Old 11-08-2010, 03:21 PM
Fuzzi Fuzzi is offline
Kobold


Join Date: Oct 2010
Posts: 132
Default

/cheer

I finally started a useful post! Yay for me!

Also, thank you all for the information, probably saved me a handful a corpses.
  #16  
Old 11-09-2010, 11:42 AM
Lyrik Lyrik is offline
Kobold


Join Date: Nov 2010
Posts: 125
Default

Quote:
Originally Posted by Zereh [You must be logged in to view images. Log in or Register.]
Srsly?
Yep, particularly noticeable as a bard when pulling with selos/drum. You can step in and out of aggro sight before they notice you.
  #17  
Old 11-09-2010, 12:17 PM
astuce999 astuce999 is offline
Sarnak


Join Date: Mar 2010
Location: Québec
Posts: 491
Default

Lull with bard seems to be broken in the fact that equipping a lute doesn't modify the frenzy or reaction radius like it's supposed to.

It's better to equip a crude stein for the extra charisma until you get seven string lute when lulling as a bard.

Caster pacifies and harmony also don't seem to follow the classic level caps.

IIRC harmony had a mob lvl cap of like 35 and on here druids/rangers can harmony mobs in PoHate...
  #18  
Old 11-09-2010, 12:23 PM
Teseer Teseer is offline
Aviak

Teseer's Avatar

Join Date: Sep 2010
Posts: 76
Default

I notice less resists with a lute out, btw.
__________________
Tesaer Skwigelf - Level 35 Bard of Veeshan
<Peace Pipe>
  #19  
Old 11-09-2010, 01:00 PM
Extunarian Extunarian is offline
Planar Protector

Extunarian's Avatar

Join Date: May 2010
Location: MN
Posts: 1,186
Default

Quote:
Originally Posted by astuce999 [You must be logged in to view images. Log in or Register.]
Lull with bard seems to be broken in the fact that equipping a lute doesn't modify the frenzy or reaction radius like it's supposed to.
Is it really supposed to? I thought things like lull, charm, and mez only got a decrease in the chance to resist when using an instrument. Is there an old website that says agro radius should be lowered with an instrument?
__________________
Jorg Shaman
Last edited by Extunarian; 11-09-2010 at 01:25 PM..
  #20  
Old 11-09-2010, 01:03 PM
guineapig guineapig is offline
Planar Protector

guineapig's Avatar

Join Date: Oct 2009
Posts: 4,028
Default

I was also under the impression that the lute only lowers the chance for a resist.
__________________
Quote:
Originally Posted by nilbog View Post
Server chat is for civil conversation. Personal attacks/generally being confrontational will not be tolerated.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:20 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.