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  #31  
Old 12-24-2014, 02:33 PM
SamwiseRed SamwiseRed is offline
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on the topic of resists, can tstaff be resisted? CC makes the game terrible and dumb and I would like to be able to resist it. ty. can we also look into rogue poisons, im getting hit way to much with resist gear. cc = no fun. please remove any and all forms of CC. bet melees wont complain about that tho hehe
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Last edited by SamwiseRed; 12-24-2014 at 02:35 PM..
  #32  
Old 12-24-2014, 03:25 PM
fred schnarf fred schnarf is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
1 rogue should be able to wipe a full group imo. even if tashed/malod cc should never land. in fact resists should be tweaked so that melees can wear full dps gear and be immune to every spell in the game.

until then ill wear mr gear and try to fight battles with similar numbers.
this is the truth , people who play melee want to be immune to spells, idiots like colgate believe this 100%

roberto even said to me once its bullshit to take 400 dmg from a draught, when on live there was no reduction in dmg for pvp , you at 600.

Wizards and casters can die in like 5 seconds to melee yet they want to shake off nukes and keep pvping. Dont work like that.
  #33  
Old 12-24-2014, 05:56 PM
Lasher Lasher is offline
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shams not using malo, using malosini because its now landing so easily

Malosini-200 mana. -60 to resists (-120 in pvp)

Malo-350 mana -45 to resists (-90 in pvp)


Malosini is acting like its modded. It 33% more effective in debuff. and costs like 40% less mana.

Shamans typicaly needed to use malo since malosini didnt land wel at all on live but Haynar made all high lvl spells easier to land in last patch
  #34  
Old 12-24-2014, 09:55 PM
Isoroku Isoroku is offline
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175 people online during primetime atm, used to be 250.
  #35  
Old 12-24-2014, 09:58 PM
Widan Widan is offline
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lmao its christmas eve
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