Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #41  
Old 01-01-2015, 10:59 AM
harnold harnold is offline
Sarnak

harnold's Avatar

Join Date: Apr 2013
Posts: 247
Default

everyone is saying how luclin raiding was bad becuase of high hp/ac bosses....

So i guess that means velious raiding also sucks since thats the same exact thing

keep them at 32khp forever, i say
  #42  
Old 01-01-2015, 11:28 AM
Satanicmajestysrequest Satanicmajestysrequest is offline
Banned


Join Date: Mar 2014
Posts: 46
Default

I will admit at the time I really enjoyed PoP. The plane of knowledge was extremely helpful. Looking back though, I'm not sure I like idea of the books and whatnot.
  #43  
Old 01-01-2015, 11:31 AM
fuark fuark is offline
Fire Giant

fuark's Avatar

Join Date: May 2011
Posts: 699
Default

Quote:
Originally Posted by Biaxil [You must be logged in to view images. Log in or Register.]
No, gtfo. Worst idea ever. People come here to play CLASSIC EQ, not some modern dumb down solo-quest. If you don't have the time to play, then don't. I only play when I have time. Others come here for the challenge. So don't be a selfish prick. There are countless solo-quest games out there you can go play. We don't want this one turned to shit. That's why this server was made in the first place.
Pretty much agree here. Threads like this are fun for theory questers, but by modifying the game at all away from the classic trilogy, you cheapen the project.
__________________
Mulder [60 Assassin]
Scully [60 Hierophant]
Monster of the Week [ANONYMOUS]
Kill Mulder, we take the risk of turning one man's quest into a crusade.
  #44  
Old 01-01-2015, 11:36 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,721
Default

Quote:
Originally Posted by mokfarg [You must be logged in to view images. Log in or Register.]
* Warriors could stand to have a little rework for a more natural way to obtain agro
That's easy, fix taunt so it isn't autofail on yellow/reds (live devs eventually said this was an unitended bug that wasn't looked at since kunark) and make bash's stun have similar aggro stun spells (I think this disparity may also have been a bug, I think devs mentioned it when talking about the addition of the furious bash focus, but by that time the meta of the game had evolved too far away from original eq to just fix innate aggro on bash).
  #45  
Old 01-02-2015, 01:27 PM
webrunner5 webrunner5 is offline
Planar Protector

webrunner5's Avatar

Join Date: Nov 2011
Location: Oxford, Ohio
Posts: 4,094
Default

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
That's easy, fix taunt so it isn't autofail on yellow/reds (live devs eventually said this was an unitended bug that wasn't looked at since kunark) and make bash's stun have similar aggro stun spells (I think this disparity may also have been a bug, I think devs mentioned it when talking about the addition of the furious bash focus, but by that time the meta of the game had evolved too far away from original eq to just fix innate aggro on bash).
I really have no clue why the original Devs made Agro so gimped on a Warrior. Hell they gave Rangers a Agro button. Like they NEED extra agro lol. They wanted people to group, but a Warrior was sort of the main person to be in one and they sort of suck at holding agro.

I guess maybe they wanted others in the group to have to CC?? Who knows what was in their minds? But overall they did a crazy good job with the original EQ. [You must be logged in to view images. Log in or Register.]
  #46  
Old 01-02-2015, 02:58 PM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,324
Default

I prefer explanation "B" for that one: Simple incompetence. EQ wasn't perfect, and class balance obviously wasn't the strong point of the folks who originally made this game. Least with P1999 we know where we stand, relatively, so I don't care much about it like I did historically. This time, we know what to expect in advance.

Danth
  #47  
Old 01-02-2015, 03:02 PM
Cecily Cecily is online now
Planar Protector

Cecily's Avatar

Join Date: Jan 2012
Posts: 5,786
Default

Quote:
Originally Posted by harnold [You must be logged in to view images. Log in or Register.]
everyone is saying how luclin raiding was bad becuase of high hp/ac bosses....

So i guess that means velious raiding also sucks since thats the same exact thing

keep them at 32khp forever, i say
I noticed the similarity after doing a few beta raids. Every high end fight in Velious is gonna feel like Vex Thal. Classic EQ sucks lol.
Last edited by Cecily; 01-02-2015 at 03:04 PM..
  #48  
Old 01-02-2015, 03:32 PM
Mandalore93 Mandalore93 is offline
Sarnak


Join Date: Mar 2013
Posts: 371
Default

Sorry but as I've said before Luclin and PoP are just flat out mechanically superior expansions. People just have terrible memory when influenced by nostalgia and bad recognition of correlation/causation. They do have to be given a slight pass though seeing as it would be the first time many had to deal with top end bloat and inflation. The solutions the dev team made to combat this was pretty great in my opinion.
__________________
Steam: Mandalore93 / -=DoD=- Morte Dominus
  #49  
Old 01-02-2015, 09:18 PM
oldhead oldhead is offline
Fire Giant


Join Date: Mar 2010
Location: USA
Posts: 833
Default

Quote:
Originally Posted by Evia [You must be logged in to view images. Log in or Register.]
Luclin had it's things I disliked. Such as the whole cats on the moon concept and the bazaar. I did really like the new Beastlord class and LOVED the AA system. Some of the zones were really neat as well.
same
  #50  
Old 01-02-2015, 09:19 PM
oldhead oldhead is offline
Fire Giant


Join Date: Mar 2010
Location: USA
Posts: 833
Default

Quote:
Originally Posted by Mandalore93 [You must be logged in to view images. Log in or Register.]
Sorry but as I've said before Luclin and PoP are just flat out mechanically superior expansions. People just have terrible memory when influenced by nostalgia and bad recognition of correlation/causation. They do have to be given a slight pass though seeing as it would be the first time many had to deal with top end bloat and inflation. The solutions the dev team made to combat this was pretty great in my opinion.
Everything you said is wrong... how is that possible without trying?
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:42 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.