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#11
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#12
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![]() Quote:
[You must be logged in to view images. Log in or Register.] befallen is probably the second one; it has the expected cats but is unusual in not being completely separated from the zone, instead being just on the wrong end of a zoneline: [You must be logged in to view images. Log in or Register.] Ones in velious tend to be a bit different, like this one in skyshrine: [You must be logged in to view images. Log in or Register.] Think they stopped putting these in around Luclin. More typical one in veeshan's peak, well below most of the zone: [You must be logged in to view images. Log in or Register.] | |||
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#13
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![]() there was indeed one that gms would teleport players to for a talking to... it was walled off in all 6 directions though.. anyone able to .ind screenshots? I'm not.. but I have seen them,
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#14
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![]() GM's loved to use the one in qcatacombs on live I believe.
I believe there is also a room in Sola under the well shaft. There might be one in Unrest too.
__________________
First - Monsters & Memories
Argenti | Cobblestone | Animan | ||
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#15
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#17
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Thanks in advance. The video on YT goes a little quick. | |||
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#19
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![]() Level1undercon has a few videos up on his stream with these
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#20
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![]() Quote:
once frame rate is really bad you want to run against the wall that the zone line is on, facing 90 degrees to the zone line.. so you're tredmilling in place with your face against the wall. then, you can strafe, or slowly mouse look to your left (or right if the zone line is to your right, ie doing it on the opposite wall in my illustration) so that you are still treadmilling against the wall, you cross past the zoneline.. you can then put the frame rate back and move around normaly.. running into the back of the zone line will result in you zoning out of befallen. the zoneline is in green, the path you should take is in red and the walls are in black in my little drawing, below. [You must be logged in to view images. Log in or Register.] | |||
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