I dont think the problem is TMO or IB. The problem is population and server mechanics in general. Even if they had their own server, they would be replaced on p99 by guilds of similar actions. The only way to fix the problem is to update an old MMO mechanic that started and ended with EQ1. Every game company realized the mistakes and problems it caused and only gave players a few "World Bosses" for competition. Majority of storyline and guild advancement became private because 100% World does NOT work in favor of players to keep them happy for the MMO to make $
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