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  #41  
Old 02-04-2015, 09:33 AM
Amplitude Amplitude is offline
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Originally Posted by Ragnaros [You must be logged in to view images. Log in or Register.]
prove it? where are the leaderboard logs?
thought so nerd, go back to scrubbing your "girlfriends" feet
lol
  #42  
Old 02-04-2015, 10:33 AM
Smedy Smedy is offline
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Quote:
Originally Posted by Ragnaros [You must be logged in to view images. Log in or Register.]
prove it? where are the leaderboard logs?
thought so nerd, go back to scrubbing your "girlfriends" feet
actually lol'd

well played young padawan
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  #43  
Old 02-04-2015, 04:49 PM
gobletsmashing gobletsmashing is offline
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If the goal here is to show what pvp skill a person has - another modifier that could exist is negative modifiers for uni-camping. I've played other games where this happened. I'll give an example - If someone kills X times in the same zone consecutively, starting with the 11th you start to get a negative percentage of points. Again, a kill is a kill, but if the leaderboard wants to reflect the true pvp skill, this would help. This way 'griefers' who want to wall-camp in CoM wont show up so high on the leaderboard.

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Holo & Fresh = 1,486 active characters tagged. Every other guild combined = 958 active characters tagged
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Holo has more than enough for velious at this point...in case you do care, continuing to accept anything with a pulse actually is hurting the server now.
  #44  
Old 02-10-2015, 10:54 AM
Kergan Kergan is offline
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Sorry to bump this but wanted to get my 2 cents in and it was posted while I was on vacation.

Use a EQ2 style system. Basically at some threshold you "level up" in PVP in to one of 5 tiers or so. In EQ2 you got titles representing your level, there were 10:

Hunter
Slayer
Destroyer
Champion
Dreadnaught
General
Master
Overseer
Overlord
Warlord

Basically the way it worked is you get a point modifier (both how many points are lost by the victim and how many gained by the victor) based on how far above or below the person was from you in the 10 level system. So an Overlord killing a Hunter would be worth nothing, a Destroyer killing a Hunter would be worth 25% or something of max, a Champion killing an Overseer might be worth 200%, etc.

The system basically ensures that farming new/bad players is next to worthless and if you want to move up the leaderboard you must engage targets of roughly equal or greater points. In this style system you wouldn't even need to worry about character level as the newb farmers would quickly rank themselves out of getting any points from farming those zones and stagnate around the 3rd or 4th tier.

Just my thoughts.
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Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
  #45  
Old 02-10-2015, 05:37 PM
BarackObooma BarackObooma is offline
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Neat system Kergan
  #46  
Old 02-11-2015, 02:49 AM
BardPop BardPop is offline
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Repeat kills zero out quick goblet. If you can code the leaderboard by level that would be great, but how is that even possible? My best idea was to it by zone, ie people killed in low level dungeons would give less then those killed in high level dungeons, non dungeons would remain .5 except city zones that contained a starting area could possibly be a low mod.

Edit, this is a good idea

"you got titles representing your level, there were 10:"

Hunter
Slayer
Destroyer
Champion
Dreadnaught
General
Master
Overseer
Overlord
Warlord
If we don't implement the title idea to stop people from getting points from killing lowbies, we should implement it just for fun even if high titles still get points low lv titles. Would have to make it a part of the Yt of course, soandso [Overlord] kills soandso [Deadnaught] etc. Would just be a cool way of letting server know who the high titles were and how the competition was
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Last edited by BardPop; 02-11-2015 at 03:01 AM..
  #47  
Old 02-11-2015, 03:15 AM
Biaxil Biaxil is offline
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Quote:
Originally Posted by BardPop [You must be logged in to view images. Log in or Register.]
Repeat kills zero out quick goblet. If you can code the leaderboard by level that would be great, but how is that even possible? My best idea was to it by zone, ie people killed in low level dungeons would give less then those killed in high level dungeons, non dungeons would remain .5 except city zones that contained a starting area could possibly be a low mod.

Edit, this is a good idea

"you got titles representing your level, there were 10:"

Hunter
Slayer
Destroyer
Champion
Dreadnaught
General
Master
Overseer
Overlord
Warlord
If we don't implement the title idea to stop people from getting points from killing lowbies, we should implement it just for fun even if high titles still get points low lv titles. Would have to make it a part of the Yt of course, soandso [Overlord] kills soandso [Deadnaught] etc. Would just be a cool way of letting server know who the high titles were and how the competition was
This sounds like a good idea, but what happened on nagafen server in eq2, was when someone got a high title, they stopped pvping. Many became title huggers and wouldn't pvp unless it was a sure win.
  #48  
Old 02-11-2015, 03:39 AM
Rangerest Rangerest is offline
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That happens here already
  #49  
Old 02-11-2015, 04:15 AM
BardPop BardPop is offline
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Well the ranking system is already in place on r99pvp.com, and in my experience most of the top guys all seem to play
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  #50  
Old 02-11-2015, 05:50 AM
Kergan Kergan is offline
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Quote:
Originally Posted by Biaxil [You must be logged in to view images. Log in or Register.]
This sounds like a good idea, but what happened on nagafen server in eq2, was when someone got a high title, they stopped pvping. Many became title huggers and wouldn't pvp unless it was a sure win.
Same server I played on, and I somewhat agree. But that was mostly at the beginning because they hard capped the amount of people at the upper tiers. Eventually they made it so dying wasn't as big of a penalty as the benefit of killing and you could eventually earn the top ranks over time.
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Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
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