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  #31  
Old 02-20-2015, 03:41 PM
skitterburst skitterburst is offline
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Join Date: May 2014
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i agree with this, to a certain extent. you seem to have the vision of the game right, but unfortunately EQ will not be able to stand up for long due to technical limitations.

sure there is customization, but the levels by which a player can customize their gaming experince are limited at best. although the nonlinear world mixed with the ability to make grievous mistakes is very different from (all) games out here, unfortunately EQ is still just a vintage throwback.

it would be nice if someone would make a modern recreation of our favorite pasttime, but we all know thats not gona happen. even if it did, would it be as fun?

tl;dr - the only reason EQ is such fun is because there are no good alernatives.


EDIT: looks like i got off subject here. that first picture seems misleading as it makes me think of a sandbox filled with legos, whch is not a vey accurate description of this game.e
Last edited by skitterburst; 02-20-2015 at 03:45 PM..
  #32  
Old 02-20-2015, 04:16 PM
indiscriminate_hater indiscriminate_hater is offline
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Quote:
Originally Posted by Nuggie [You must be logged in to view images. Log in or Register.]
Walking The Strip in Vegas : walking The Oregon Trail

The Strip is fun for about an hour. The Oregon Trail keeps trying to kill you for about a year.
damnit, that's a good analogy
  #33  
Old 02-20-2015, 04:41 PM
Vexenu Vexenu is offline
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Join Date: Feb 2012
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At this point in the game's life it's very easy to forget how overwhelmingly hostile and mysterious Everquest was when it first came out. This is a game that literally just drops you in a city with no more instructions than a note in your inventory to hand to your guildmaster (and good luck finding them). There's no quest chain to start. You are not some hero who will save the kingdom. You're a total nobody, without even a piece of cloth armor or a bag to your name. The monsters you encounter quickly become prohibitively difficult to kill solo (remember you are completely untwinked with almost zero game knowledge and experience) so you are forced to band together with other players to stand a chance at progressing. Death is common and punished harshly. Corpses are routinely lost since you often have no idea where the hell you even are, since there are no maps in the game. Even the starting zones right outside the cities were terrifying, especially at night, with players often hesitant to venture off marked paths for fear of losing way, or worse, losing their corpse. And then you start to hear rumors of underground dungeons, maze-like and filled with monsters and magical items. It was completely normal back in the day for regular players (meaning not like a two-hours a week casual) to spend months on the game and still not progress beyond level 30. Being an Everquest newbie is really a once in a lifetime gaming experience, and that's mostly due to the fact that the game just drops you in the middle of this hostile sandbox world and says, "Ok, go."
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