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Old 02-24-2015, 09:31 AM
Kreylyn Kreylyn is offline
Kobold


Join Date: Aug 2014
Location: Weaverville NC
Posts: 146
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
I guess I'm just saying it doesn't matter if you min-max your damage, because you're a moderate damage dealing class regardless of where you stand.
I'd rather you not brain dead push mobs into annoying spots than add 2-3 dps.
I'm really not picking on you. [You must be logged in to view images. Log in or Register.]

If someone is brain dead enough to push the mob into annoying spots, are those not the same peeps who are going to eat rage? I just don't see your fix being effective 100%. I'm sure you can argue the finer points of which two ineffective ways are more damaging to the raid over all, but that's not my point to start with. My point is train all raid peeps to not do either.

Don't get me wrong, I know for a fact people in general can be/do some real dumbass things. It's my opinion though that a good raid force is one that's trained, the right way... in all aspects, to maximize their success. I do think a raid force should be min/max on raid tactics. Lots of people want to talk about gear... yet I've seen first hand a properly working raid force recover mid fight from a mistake, half the force not looting all their gear and with res effects still on, to drop the mob. Properly trained even if you have 1 dumbass work their magic, the rest of the raid can recover because they are trained well.

I remember many a raid fight (raid guild on live) where the difference between Woot! and "F@#K!" was only that last 5% of mob health.

So I challenge your assessment that it's only 2-3 dps difference. I don't think that's right and would love to see some parsing to back that statement up. I feel those were numbers you guessed at intentionally low to make your point. Similar to how people make up percentages in mid conversation. Not meant to be accurate, but to express an idea or concept.

BUT... even if that was the case, and since we are talking a raid party here... lets go with that guesstimate for a moment and also guesstimate the raid party is 50% melee for a raid party of 60 peeps.

30 X 2-3dps = 60-90 dps. That alone can be the difference of a raid party nullifying the innate mob regeneration to make it a successful fight... or one where the clerics run OOM in that last 5% of mob health.

I know Velious isn't out yet, and that raid tactics will change when it does come out for some guilds. Perhaps now it's not as important to min/max every tactic. I also know players can still be successful with out giving 100% every time.

I would suggest that if the raid goal IS to be as efficient as possible every time, then it is much easier to recover from mistakes when they do happen.

To me, that approach is what set my live server Raid guild (in the days of Kunark and Velious) apart from the rest of the 99%... ranking them in the top 3-5 raid guilds for the server at the time.

Honestly though... this discussion could be simply the difference of our outlook on the situation. An optimistic vs pessimistic view. Besides, it's all hugely situational anyways. [You must be logged in to view images. Log in or Register.]

Krey
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