Originally Posted by Taminy[You must be logged in to view images. Log in or Register.]
LOL
1. Complete heal
2. HP keep you alive against both spells and melee damage whereas AC does jack.
HP > Resists > AC. Serious.
Not entirely accurate.
Quote:
Originally Posted by Schortt[You must be logged in to view images. Log in or Register.]
Hmm. Mitigation seems to be scaling pretty well within my means of testing it.
All data is a 60 Iks Monk getting hit by the same level 59 Crystal Destroyer in Velks (max hit 350, min hit 81) for roughly 10 minutes.
All AC values were with identical buffs (aego) and achieved by removing gear down to 877. To get below that I had to load up on plat to get some AC penalty going on.