Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 03-06-2015, 02:58 PM
maskedmelon maskedmelon is offline
Planar Protector

maskedmelon's Avatar

Join Date: Nov 2011
Location: not far from here
Posts: 5,793
Default

Quote:
Originally Posted by Pep [You must be logged in to view images. Log in or Register.]
If I catch a monkey using this macro in an exp group in a dungeon I'll give him a painful death [You must be logged in to view images. Log in or Register.]
Agreed. Intimi is no good in dungeon group unless mob is rooted, then have at it.

Also, don't macro assist into all of your skill/spell keys either. Assist when the target is called and then either don't change targets, or assist one of the dps. Better yet, have your group designate a MA who is different from MT ^^
  #22  
Old 03-06-2015, 03:18 PM
Donruss Donruss is offline
Sarnak


Join Date: Jul 2013
Posts: 361
Default

Quote:
Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
This could mean 2 things.

1. There is a torch quest yielding a Torch of Alna. This torch when equipped will improve the power of 1-49 fire pets

2. Equip a torch and go underwater and the graphic will bug out and give you a badass staff looking item in your hand replacing the torch



By torch trick... I thought it meant giving your pet a torch so it dual wields or double attacks earlier or somethin? ..

I do have my torch of alna, love it
  #23  
Old 03-06-2015, 03:22 PM
Erydan Ouragan Erydan Ouragan is offline
Kobold


Join Date: Apr 2014
Posts: 195
Default

Quote:
Originally Posted by Donruss [You must be logged in to view images. Log in or Register.]
By torch trick... I thought it meant giving your pet a torch so it dual wields or double attacks earlier or somethin? ..

I do have my torch of alna, love it
Yeah there's a torch that goes automatically in the offhand, "forcing" the pet to dual wield.

Don't know which item it is specifically though.
__________________
Erydan 54 bard // Nizzam 36 necro // Liako 31 pally
  #24  
Old 03-06-2015, 03:24 PM
Ele Ele is offline
Planar Protector

Ele's Avatar

Join Date: Jan 2011
Posts: 5,290
Default

Quote:
Originally Posted by Erydan Ouragan [You must be logged in to view images. Log in or Register.]
Yeah there's a torch that goes automatically in the offhand, "forcing" the pet to dual wield.

Don't know which item it is specifically though.
You can buy those torches from newbie vendors.
  #25  
Old 03-06-2015, 03:28 PM
Teneran Teneran is offline
Kobold

Teneran's Avatar

Join Date: Dec 2014
Posts: 107
Default

Quote:
Originally Posted by Mentathiel [You must be logged in to view images. Log in or Register.]
Rogues who learn about evasion and aggro-management are rogues who can do more for a group. It can be very easy to see a rogue as someone who stands there behind the mob with auto-attack on and hits backstab when the button pops up again, but the reality is that you have the skills to keep aggro off you and on the tank. Even something as simple as waiting a few seconds for the warrior to establish their aggro makes a difference. Many rogues only learn the hard way that pets cannot hold aggro off them, another one of those learning experiences...

Also, while it's not a tip in and of itself, every enchanter starting their journey should read Xornn's Guide to Enchanting[1] and Xornn's Enchanter Spell Guide [2]. Even if you find your own style later, it gives you a strong starting point.

And every player needs to understand how the Root effect changes aggro. The casters need to know how they are changing the battlefield (making it more dangerous if their placement is bad) and the melee need to understand just how far away you need to be to stay out of attack range, not to mention how evasion (rogues) and taunt (tanks and rangers) gets replaced by relative distances from the target.
I wish some tanks would realize that they need to be standing as close to the mob as possible (and still be able to hit it) while all other melee should be max melee range. This helps with aggro and also solves issues with mobs that are rooted as a form of CC.
  #26  
Old 03-06-2015, 04:23 PM
toolshed toolshed is offline
Sarnak

toolshed's Avatar

Join Date: Aug 2014
Posts: 254
Default

Quote:
Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
Agreed. Intimi is no good in dungeon group unless mob is rooted, then have at it.

Also, don't macro assist into all of your skill/spell keys either. Assist when the target is called and then either don't change targets, or assist one of the dps. Better yet, have your group designate a MA who is different from MT ^^
Having a MA is really good, but honestly most of the time it is faster/better to just cycle through mobs and see what is being attacked and what is not. If HP is moving down -> attack. I use this method when CCing to find the mobs that are not being attacked.

Protip for foragers: /autoinventory

so your forage hotkey should look like this:
/doability 1 (forage)
/autoinventory
__________________
Creator of the Iksar Travel Guide:
(an addition to the incredible Zone Connetion Map made by Yurz that includes Iksar-friendly vendors and banks)

Leading the charge to bring back the classic feature /guildwar
  #27  
Old 03-06-2015, 05:12 PM
fiveeauxfour fiveeauxfour is offline
Fire Giant

fiveeauxfour's Avatar

Join Date: Jul 2013
Location: EC Tunnel
Posts: 908
Default

Protip for monks who wish to do more dps: reroll rogue.
__________________
Florid - The Will of Quellious - IMMERSION
  #28  
Old 03-07-2015, 03:28 PM
salimoneus salimoneus is offline
Sarnak

salimoneus's Avatar

Join Date: Dec 2010
Posts: 271
Default

+1 on Zornn's enchanter guide, was definitely helpful getting started playing the class. It gets fairly redundant after a certain point once you have all the basic tools, but it's a great guide.

I certainly don't consider myself a pro, but to add to what is in the Ench guide: carry lots of torches for pet weaps, carry bandaids and get your BW skill up (especially for soloing), and make use of a clicky item to reset the global spell cooldown timer (Rod of Insidious Glamour, etc). This lets you use a fast casting/lower mana stun to help regain control. If you have 4 mobs AOE mezd about to go off timer and your pet breaks, one or two second can very easily be the difference between life and death.

General tips:

Always keep pushing yourself to do more than you think you can handle, you would be surprised. We learn the best from failure, so expect to die early and often. Don't be afraid to ask higher level players for tips here and there, even if it's a complete stranger, most players are really cool and glad to help.

And those zones you hear about being called "train central", make it a point to play in those places specifically. If you can master the kind of chaos that you find in those areas, then you will be better prepared. Don't always take "the easy route", being difficult to master is one of the charms of this game, and it can be very rewarding.
__________________
--

EQFriends Consolidation Tool - consolidate all your friends
Auction/Logfile Notifier - logfile watcher with text/email notification
Last edited by salimoneus; 03-07-2015 at 03:46 PM..
  #29  
Old 03-07-2015, 04:20 PM
DrKvothe DrKvothe is offline
Sarnak


Join Date: Aug 2013
Posts: 412
Default

instant clicky to reset GCD

always carry some torches even if you're not a pet class. pet classes will love you forever for the cost of 1s.

sit during down time, even if you dont have a mana bar

if a warrior is tanking, adds that have been cc'd (mez and/or root) should be slowed before the warrior engages them. that way if taunt is successful, he'll be miles ahead of the dps on threat in case root breaks.

use harmony when you can. it's super op and totally worth bringing a druid along as a puller in most "outdoor" dungeons like unrest, MM, CT, CoM, etc.
__________________
Winga - 59 Barbarian Shaman <BDA>
Hairyporter - 29 Halfling Druid
  #30  
Old 03-07-2015, 04:51 PM
sox7d sox7d is offline
Fire Giant

sox7d's Avatar

Join Date: May 2010
Posts: 841
Default

If you're a 30+ wizard, bind at chardok so you'll always have access to C2. EC isn't as reliable but still a solid spot.
__________________
lol
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:29 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.