Project 1999

Go Back   Project 1999 > Server Issues > Bugs > Velious Beta > Quest Bugs

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 03-06-2015, 10:46 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,955
Default

Found issue causing collisions to start a faction war. Pending update.
Found an issue with way mobs were set to run, that would cause ghosting. Not sure if it fixes all the ghosting issues, but it could. Pending update.

H
__________________
Haynar <Millennial Snowflake Utopia>
  #2  
Old 03-07-2015, 08:20 AM
Jaxon Jaxon is offline
Sarnak


Join Date: Aug 2010
Posts: 373
Default

Yep aggro is definitely not normal. For example when one of the waves spawned I told my mage pet to attack one of the Warriors. The pet died after soloing the giant for a minute or two. Instead of running for the master the giant just continued walking past me on its path toward Thurgadin. This was near the giant's spawn point, way before the frenzy point where they sprint toward Thurg.

I got the feeling that giants would ignore you unless you happened to be right on top of them flailing your sword around, and that was still kind of iffy. Is there some kind of aggro threshold you have to meet before they start acting normally or it this working as intended? This kind of makes kiting impossible, which is a strategy mentioned in multiple guides.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:47 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.