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  #1  
Old 03-16-2015, 05:58 PM
Safon Safon is offline
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Why do necro's get the shaft for lvl 60 spells, you'd think they'd have their own "hey you hit max level and mastered your art" type of badass spell

Shamans get freakin Torpor lol
  #2  
Old 03-17-2015, 08:36 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Safon [You must be logged in to view images. Log in or Register.]
Why do necro's get the shaft for lvl 60 spells, you'd think they'd have their own "hey you hit max level and mastered your art" type of badass spell

Shamans get freakin Torpor lol
Demi Lich... Necromancer's go from 20 mana a tick to 32. That's like adding a C2 ontop of already awesome mana regen. That's huge.

And 500pp to stop a wipe is reasonable, yes. But how often is casting that, being able to cast 3-4 more twitches which translates into 1-2 more CHs or 1-2 more Sunstrikes or Bane Nukes, going to be the difference in victory and wipe? I'd say very very rarely.
  #3  
Old 03-17-2015, 12:41 PM
Erydan Ouragan Erydan Ouragan is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Demi Lich... Necromancer's go from 20 mana a tick to 32. That's like adding a C2 ontop of already awesome mana regen. That's huge.
Also, let's disregard the fact that necros are consistently solid 1-60 with minimal amounts of gear.

Sure, shamans are the best soloer in the game.. At level 60, with torpor, bane of nife, pox of bertoxx, fungi, jbb and epic. You're looking at 250k, more if you MQ the faction for the epic, or the epic altogether.

The most expensive spell for a necro is Emissary of Thule i think? Even so, it's nice but not necessary like torpor is a for a shaman, so it's not a big deal.
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  #4  
Old 03-17-2015, 01:42 PM
kaev kaev is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Demi Lich... Necromancer's go from 20 mana a tick to 32. That's like adding a C2 ontop of already awesome mana regen. That's huge.

And 500pp to stop a wipe is reasonable, yes. But how often is casting that, being able to cast 3-4 more twitches which translates into 1-2 more CHs or 1-2 more Sunstrikes or Bane Nukes, going to be the difference in victory and wipe? I'd say very very rarely.
How many Necros are at the raid? Your argument assumes that there is exactly and only one. Seems to me that 9-12 (or 12-16) additional twitches during a rough/close fight could easily make a difference.
  #5  
Old 03-18-2015, 12:16 AM
Clark Clark is offline
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Quote:
Originally Posted by Safon [You must be logged in to view images. Log in or Register.]
Why do necro's get the shaft for lvl 60 spells, you'd think they'd have their own "hey you hit max level and mastered your art" type of badass spell

Shamans get freakin Torpor lol
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  #6  
Old 03-18-2015, 01:08 AM
iruinedyourday iruinedyourday is offline
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Quote:
Originally Posted by Safon [You must be logged in to view images. Log in or Register.]
Shamans get freakin Torpor lol
I don't think anything can compare to that one.

Wizards would need a like 10k low mana DD with a fast recast

Enchanters would need a point blank stun with almost instant cast time that lasts 30 seconds

Bards would need a /warp command

Rogues would need a Heartstab, back stab from the front.

Paladins need a 96% rez, that brings someone back to full mana/hp no rez effects

SK needs a harm touch that is finally fucking comparable to a full, instant Complete heal.. like an unresistable instant 10? 20?k damage Harmtouch

Ranger gets arch of arrows.. with no cool down.

Warrior gets something idk I never played a war..

Mages get 2 pets

Necro gets 10 pets with low hp or something awesome like that..

um.. what class did I miss giving a game breaking totally OP feature to?
  #7  
Old 03-18-2015, 09:43 AM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
I don't think anything can compare to that one.

Wizards would need a like 10k low mana DD with a fast recast

Enchanters would need a point blank stun with almost instant cast time that lasts 30 seconds

Bards would need a /warp command

Rogues would need a Heartstab, back stab from the front.

Paladins need a 96% rez, that brings someone back to full mana/hp no rez effects

SK needs a harm touch that is finally fucking comparable to a full, instant Complete heal.. like an unresistable instant 10? 20?k damage Harmtouch

Ranger gets arch of arrows.. with no cool down.

Warrior gets something idk I never played a war..

Mages get 2 pets

Necro gets 10 pets with low hp or something awesome like that..

um.. what class did I miss giving a game breaking totally OP feature to?
Monks - Spirit Bomb - zone wide mana burn that does 1damage per mana (for every mana on every entity in the zone) to target and surrounding area. 72min cool down...
  #8  
Old 03-18-2015, 09:50 AM
GreldorEQ GreldorEQ is offline
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OP Short racial ability: Nut Cruncher

Obviously this would serve to create the toppings of the most delicious cakes and pies with +100 Charisma....
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