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  #11  
Old 03-17-2015, 01:18 PM
falkun falkun is offline
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Crescent armor from Dalnirs (no drop). Jade Maces (1.5k? each) or knuckle dusters (500-600? each) will last a long while. 5/55 rings for 200-250p/each.
  #12  
Old 03-17-2015, 01:29 PM
Spyren Spyren is offline
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Where exactly is Dalnir's again? I apologize, it's been forever. And this is my first character on P99 so I don't have any platinum saved up. Just some gold, I'm only level 4 atm.

Any decent early game weapons or armor that I could attain by solo-ing or duo-ing with the wife (druid)?
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  #13  
Old 03-17-2015, 01:54 PM
DrKvothe DrKvothe is offline
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You can buy pretty godly items for cheap on this server. Save for a wu's quivering staff and 2x 5/55 rings. Also get yourself magic boots/gloves. Otherwise you can't punch/kick some mobs (they're immune to non-magic physical damage). Gloves can be gotten for free in innothule or uguk from frogloks, along with a half decent set of stat-less armor (netted, woven, or mesh). But as an iksar that's quite a journey.

Your fists are going to be a lot better than the crap that drops for you until you can buy something better in EC. Check the monk wiki page to see the fist ratios at various levels and to compare them with junk weapon drops. One item that is currently OP (but set to be nerfed) is a skipping stone from swamp of no hope mob lvl 4ish. You should get 2, one for yourself and one for your wife. You can both sneak pull with this for fantastic results!

Don't kill any burynai. They're pretty common throught kunark zones and as long as you've never killed on they'll leave you alone. One kill brings faction with them down to kos, though. They're typically harder and less profitable than your other kunark zone hunting targets so don't ruin faction with them.

The two of you could tear up kurn's starting around lvl 12. This is an ideal dungeon for a monk/druid duo because it's almost entirely single-pullable so the relatively poor crowd control doesn't matter. Unfortunately, it's quite a long way to get more spells for her so she should bring her most important ones for upcoming levels with her. I'd say minimum bring ring of commons. When she hits 19 she can self-port to commons, sell all of y'alls loot in EC (bone chips ftw!), buy you a wu's quivering staff and herself the rest of her spells.

After the green con to blue con ratio starts getting shitty in upper levels of kurns, you guys should try to farm you an iksar berzerker club in the basement. This will make a fantastic 1hb weapon for you to practice your skills with.

Then head to LoIO near windmill and go nuts. She can charm and either fear/snare while you and pet act as dots or, if target isn't an animal, she can just heal you while you and pet tear up the mob.
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  #14  
Old 03-17-2015, 02:29 PM
Spyren Spyren is offline
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Awesome, thanks for the advice! We're currently over in Steamfront working on kobold camps, and will probably end up in crushbone at some point, but it's good to have some destinations in mind for our teens other than trainfest unrest!

So atm, I'm using a cracked staff in my main hand, but should I offhand it and work on my hand to hand for my primary weapon?

Also mend doesn't seem to be working, or going up in skill, did I need to drop at least one point into it at the trainer to get it working?

Thanks for the help and I'll check out the monk wiki as well!
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  #15  
Old 03-17-2015, 03:49 PM
DrKvothe DrKvothe is offline
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Mend is a huge pain in the ass liability for early levels. You're best off spending as many points as you can at the trainer. Same for bind wound to save you lots of time and bandages.

Check the wiki for h2h ratios. Your fists beat cracked staff by a lil bit starting at lvl 10.

Since there's two of you, you can very easily corpse camp summoned gear. So bug a high lvl mage to deck you out, then duel to the death before you log out and leave all your summoned stuff on the body. Just looking through mage page on wiki:

8 of these http://wiki.project1999.com/Dimensional_Hole_(Item) or the 6 slot variants
2 of these http://wiki.project1999.com/Summoned..._of_Levitation for the AC (until 5/55 rings)
http://wiki.project1999.com/Summoned:_Muzzle_of_Mardu 11% haste!
http://wiki.project1999.com/Summoned:_Modulating_Rod 8/26 1hb (lore, and dont click it)
http://wiki.project1999.com/Summoned:_Staff_of_Symbols 10/34 2hb

This is something of a pain in the ass if you're on your own, but together you could keep these things for weeks easily. This is easily worth it for the bags alone, since going over a very low weight (14 stones iirc?) starts to pretty heavily reduce your AC.
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  #16  
Old 03-17-2015, 04:53 PM
Spyren Spyren is offline
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So let me see if I understand the corpse camping method. Summoned gear ends up disappearing when you camp out, so we duel each other to death so the items stay on the corpse. Then the next day we login and reloot our corpses to continue using the summoned items?

That's a pretty slick tactic. Those items you linked were awesome, any of those things would be an upgrade.

I ended up getting ported back to my trainer in freeport and dumped almost all points into Mend. It's now going up in skill points slowly.

And yeah, I've noticed that I've had to run and sell a bunch as the more weight I have, the less AC I have. Weightless bags or 'Dimensional Hole' sounds vital for a monk.

Thanks for all the tips DrKvothe!
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Last edited by Spyren; 03-17-2015 at 04:57 PM..
  #17  
Old 03-17-2015, 05:38 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by DrKvothe [You must be logged in to view images. Log in or Register.]
This is a pet ONLY item. Note the Race: NONE.

No player can wear this mask.

All of that is far too much effort to make it worth corpsing every time you log, the 2AC on rings or the crappy ratios on weapons aren't worth it even to a player just starting out. The bags would be useful to help you carry more stuff but you have to make absolutely certain you never camp with those bags otherwise you lose everything in them.
  #18  
Old 03-17-2015, 05:49 PM
DrKvothe DrKvothe is offline
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Thanks. Very sorry for all the bad info. I should have figured the mask thing out; I wondered why I never saw anyone make a muzzle for anything but a pet. Ring wiki page says 10AC each, but I suppose that is inaccurate.

The bags at least I'd still go with. A couple of them, at least; if you have to camp you can move your stuff into normal bags before you do.

The weapon ratios seem fine to me at lvl 4. He'll be able to afford a wu's quivering staff after a couple of lvls at cb, but if he's gonna get summoned bags for the weight reduction anyways, the summoned weapons seem like a nice addition.
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  #19  
Old 03-17-2015, 06:29 PM
Spyren Spyren is offline
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Man, I would be deathly afraid of putting anything valuable into a bag that would vanish when I camped out. I guess if it's just vendor trash, that wouldn't be a total lose if I logged with rusty weapons and such, but every copper/silver/gold adds up.

How much do weightless bags go for again?

Sorry to turn this into a Monk 101 thread lol
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  #20  
Old 03-17-2015, 06:49 PM
DrKvothe DrKvothe is offline
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http://wiki.project1999.com/Weight-reducing_Bags

Large soiled bag is a great purchase after you've gotten 5/55 rings and a great weapon, since you'll be carrying stacks of bandages and maybe ammo if they fix skipping stone.

The summoned ones should be free from a passing mage. I would empty them in town before you corpse camp them until you're used to it. If you don't wanna do the summoned bags, your wife can just master loot for you both.
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