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#11
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![]() Quote:
i still say just use your animation. Root the mob, get hit - pet goes in, cleric nuke w/ uber undead dd (if you are doing Unrest/undead, that is). Re-apply root as needed. | |||
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#12
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![]() On P99 my experience is once you hit Level 12, charm something instead of using the animation. The only reason I use the animation now is for farming something where I want/need a reliable pet to help me kill something that doesn't give XP.
Echoing what others have posted: 1. Work on getting your CHA as high as possible. You can get cheap jewelry at first to help some and a crude stein is also fairly easy to get from higher levels because it's lore. When you get in your 20's you can start working on other gear. Use the ENC wiki page here, it shows quests you can do, etc. 2. Charm a mob outdoors (North Ro is great at Level 12-17ish), send it at another mob of close to equivalent strength. Let them beat each other down, keep the target mob rooted at all times if possible (cleric can help you). On charm breaks, have the cleric stun the mob to help you reacquire it. When one or both mobs are low HP, break charm with invis and you and the cleric and kill both. Rinse and repeat. This is the best strat at lower levels. 3. At higher levels you can buff a pet and heal it but in your teens and 20's this doesn't work well because your buffs aren't very good and the cleric can't heal that well yet. Once you have augmentation at 29 and clarity you can possibly try buffing a pet and healing instead. In that scenario, use tepid deeds to slow your target, etc. Good luck. | ||
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#13
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![]() CHA is critically important to charm duration along with level and MR. For this reason you should not bother charming whites/yellows and should always use tash. It is cheap and lasts longer than your charm will. As others have indicated, healing pet is grossly inefficient until ch. Cleric's role is primarily to root and then heal chanter when they mess up. Beyond that cleric can do whatever they want. As chanter levels and starts buffing/keeping pets longer, the cleric's stuns will be helpful for controlled breaks and ensuring the mob doesn't eat the chanter's face before they regain control.
I've always viewed an enchanter as someone of an insurance policy for groups (they contribute much more, but there greatest value is in mitigating oopsies ^^) I'm this duo, the cleric is an insurance policy for the chanter ^^ | ||
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