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#11
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it was later changed to be the complete opposite where even planar armor was tradeable and equippable at level 1 there was also something called the trivial loot code in which a mob didnt drop loot unless it was light blue or conned enough to give the personw ho killed it xp shit is confusing as hell tbh | |||
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#12
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No drop + trivial loot code + no exp res + 2x exp gain server please.
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#13
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__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#14
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#15
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would be cool imo. first blue post that wasnt gay as hell. gratz.
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Current Games:
Naw | ||
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#16
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That being said, FV's rule set was amazing. You could trade just about anything. TLC prevent high level characters from camping "stupid" stuff and epic pieces didn't fall under TLC. One character per account was a blessing in disguise. It also made running a top raiding guild on that server so much easier for me. Loot everything, then do loot at the end of the night. | |||
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Last edited by Sampten; 04-09-2015 at 03:29 PM..
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#17
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#18
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There would still be an economic system. Selling loot rights would just become more widespread.
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Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | ||
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#19
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you guys are aware the original FV ruleset was highly roleplay based and you couldn't group, guild, buff, or receive buffs from other characters not on your alignment
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#20
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I wouldn't expect a NODROP server to weed out the filth that plagues the server but rather make the playstyle less rewarding for them. I'm sure loot rights selling would be rampant but I would say if you didn't get the exp it's ffa.
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