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Old 12-09-2010, 01:36 PM
guineapig guineapig is offline
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Originally Posted by Maurk [You must be logged in to view images. Log in or Register.]
Because an enchanter, druid and paladin can pretty much do anything.
Couldn't agree more. In fact the only thing missing is FD but the gains far outweigh the loss.

You get a little less overlap with the paladin/druid combo. You don't really need 2 classes that can snare, so the SK having snare is redundant.

Paladin also provides the rez option(as previously mentioned), comes in huge if you don't want to be reliant on others.

Paladin has multiple stuns combined with bash that should not be overlooked when duoing against caster mobs where as an SK only has bash or slam to rely on.

Lay hands is more useful than harm touch because it can save anyone in the group as opposed to help kill a single mob. Staying alive will always outweigh how quickly you kill a mob. Sure the SK can FD but that doesn't help the druid much now does it? In order for the druid to successfully evac the group, the tank needs to be able to stay alive, not pretend to be dead.
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