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#32
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#33
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#34
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![]() Not sure if its a quirky ZEM, but Steamfont outside the minotaur cave killing harpies etc is a great/fast spot at 11-15.
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#35
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[You must be logged in to view images. Log in or Register.] Just kidding, of course it helps them fly by if you want to 'skip' that period. | |||
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#36
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On a related note, I had the same thought as a Shaman -to possibly leave Kunark - but I thought about all the things that could go wrong. It's been a nice safe journey so far in Kunark. If your on Red hit up Rodarin, my shaman. | |||
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#38
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![]() I agree you should stay in Kunark for as long as possible. Field of Bone and Kurns tower is easily the best leveling spot in the game 1-22 imo. However that's never going to stop your average level 7 Monk wanting to venture over to the soft skins land of Antonica. So here's a few travel tips.
Getting a port to WC can be done one of two ways. 1) From West Cabilis zone into Warsliks Woods and follow the zone wall left to get to The Overthere. Once in The Overthere take the zone wall left again until you reach the opposite side of the map until you are at the Skyfire Zone Line. There is a ramp leading up to that zone and is referred to as 'SF Ramp'. There is always Druids and Wizards porting at this location, a lot of them bind themselves at this location because it is a high traffic area. This is moderately dangerous trip. I took this route on a freshly made level 1 Iksar to see if it could be done and it can. If you end up dying it wont be hard to locate your corpse. 2) This method is a little bit more dangerous. While in Field of Bone, zone up to Emerald Jungle. This is a high level zone so take caution, however mobs are a little spread out with the path you will be taking. Once in Emerald Jungle you will want to get to the bottom of the map along the zone wall. [See Map] You can take the red path on foot, or you can get a level 14+ Shaman to levitate you (levitate requires a batwing which can be found in Field of Bone off the merchants outside of Cabilis). The reason for levitate is because there is a giant fall off, fuck you, cliff in which you will die if you decide to jump off it with no levitate. The reason for heading to this location is because this is where Druids will zone in from one of their Kunark Evac Spells, Winds of the South. Also this spell can only be cast while in Kunark Dungeons. The exact zone in point is -3100, 3500, however mobs will path across this location so be up along the zone wall. A Druid can find you on track from the zone in point if you are up against the wall anyway. You can either wait for a Druid to port in or do a /who all karnor and ask if any Druids there can pick you up. One thing I do not advise doing is sitting in Field of Bone and asking random Druids/Wizards to come get you. I don't recommend starting off on this server expecting free handouts. One final thing you can do (but will take a small amount time) is get an Enchanter to level 4. At level 4 you will get Invisibility and Gate. Ideally make the enchanter a human or anyone that can start in Freeport. This enchanter will be your EC whore and getting said whore to Cabilis is super easy and safe. When you're in EC find a Necromancer, and get him to buff you with Dead Man Floating. Also if you can get a Spirit of Wolf cool, but not needed. From EC Tunnel make your way to North Ro, then Oasis. Head to the Oasis Docks and wait for a raft. Once you zone over into Timorous Deep, take a look at the island ahead of you then do about a 90º-125º turn to your right until you hit the zone wall, this is where Dead Man Floating comes in handy, not having to swim. Follow this zone wall all the way down to the corner of the map. You will eventually see the top of Wizard Spires sticking out of the water, head over to the Spires and go underwater, there will be a square hole that you will go into. This is called the Firepot Room (number 13 on the Wiki Map). Clicking on any of the torches in this room will teleport you to the torches represented city. Clicking on the Cabilis Torch will take you to West Cabilis at the Lake of Ill Omen zone line. Invis up and find a nice spot to do a drop transfer. Once completed you can gate back to Freeport and sell/buy stuff for your Iksar. To give you Iksar the items you bought in the tunnel, just make the same trip back and do another ground transfer. A little work, but aside from tunnel buffs you can do this all by yourself. Also in doing this, if you get bored of the tunnel you can just log back to your Iksar and continue leveling. | ||
Last edited by Bboboo; 05-12-2015 at 10:52 AM..
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#39
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#40
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![]() I do constantly find myself falling into the usual min/maxing gaming style that I've gotten used to over the years. That side of me says that an Iksar should stay in Kunark until you can either afford your spells for many levels ahead or don't need to train there anymore, because efficiency.
However, I read the stories above and remember that many of my best experiences in this game were a result of being adventurous. I'll try not to discourage newbies to travel if they want to travel. What better way to learn the dangers than experiencing them?
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<Asgard>
Kutsuu (rog), Neverest (mnk), Guredo (rng) Life's hard when you're stupid. | ||
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