once you get into the actual world, youd be amazed at the amount of packet loss between cleint/server can handle and keep you going. but loading into the zone (and espcially zoning between zones), its like 1 lost packet can kill the entire process.
almost like the old problems people experienced in TT, i suggested then that they need to look into improving the QOS on zoning/loading. But then they ended up fixing the problems with TT specifically. Maybe something there can be applied to zoning/loading QOS
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