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#11
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![]() Hah. =)
My real issue with pets is the epic pet and it's resists - simply baffling. Then again, I suppose the original game came with the disclaimer "This is a pve game and we don't care if pvp is balanced" so what am I really complaining about anyway? Duel a lvl 9 snare class and have him snare/root your epic pet. Every time. *scratch head* | ||
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#12
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![]() In most situations fire pet 1-49 will get the job done. 50-60 I tend to favor the air pet. Good dps, doesn't get hit as often and that stun procs often and has been the difference between life and death for me a lot of the time. Groups your going to be using water pet for the majority, but I would switch to air pet if dealing with a lot of casters. Before I got my epic I could kill more seafuries with a single air pet vs any other pet. Add a pair of stun whips and your golden.
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Gguz <The Drift> 59 Revenant
----------------------------------------- Retired Blue toons: Thufwar <Divinity> --- 60 Arch Mage Scyleia <Divinity> --- 60 Oracle Gizxss <Divinity> --- 56 Monk Gregyn <Divinity> --- 51 Druid Kaldek <Divinity --- 48 Warrior Leerick <Divinity> --- EC Mule | ||
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#13
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![]() I actually recommend using the Earth Pet as a tank due to its superior amount of hit points. Sure the fire pet has the best Damage Shield but if you have to micro manage fire pets that gets tedious and boring. I say cast a DS on a earth pet + burnout and nuke the mob it's tanking. Then if the mob breaks agro from ur pet run around (open area) till the pet roots it or regains agro. In a closed area your best option is probably to nuke it to death.
Make sure after every fight with your pet to make it sit! one of the golden rules as a mage. Fire is best damage shield with a fire direct damage spell. Eath is most HP and root chance. Water in kiting situations with a cold direct damage spell. Air for fighting casters mobs due to its stun chance. Quote:
http://wiki.project1999.com/Pet_Guide#Magician_Pets | |||
Last edited by Baler; 04-28-2015 at 08:29 PM..
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#14
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![]() Buff and nuke? If you aren't chain-petting, you're doing it wrong
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Lootenant Dan <Hierophant>
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#15
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![]() May be my pro Air Pet propaganda but air pet is a monk. Gets hit less often, when it does get hit it generally gets hit for less. I'd take an air pet (with focus staff) over any other pet pre epic any day of the week.
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Gguz <The Drift> 59 Revenant
----------------------------------------- Retired Blue toons: Thufwar <Divinity> --- 60 Arch Mage Scyleia <Divinity> --- 60 Oracle Gizxss <Divinity> --- 56 Monk Gregyn <Divinity> --- 51 Druid Kaldek <Divinity --- 48 Warrior Leerick <Divinity> --- EC Mule | ||
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#16
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#17
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![]() is air pet really a monk? that's badass
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#18
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#19
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![]() What's the general XP per mob for a blue con, soloed, from 40 or less?
Chaincasting is how much per mob? Versus one pet and nuking/healing? I ask because I have been toying with both options(level 33 right now), and either way I get about 1% per mob. Doesn't seem to change. This is using a Fire pet(s) with the Torch of Alna. I am starting to thinking chain casting is useless until later levels, unless you are doing yellow/red mobs. I feel like the fire pet, most of its damage comes from the damage shield, and if you just throw one(largest available) nuke, you do more than 50% of the damage to the mob(DS damage + your nuke). Especially if you resummon until you have a max level pet. Thoughts? | ||
Last edited by Dirt; 05-05-2015 at 09:39 PM..
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#20
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