The large, in-between zones that no one goes to except to kill Lodizal, Wuoshi, and to run to DN/TOV? The high-traffic PvP spots are going to be Kael, Velks, and Thurgadin.... with the occasional brawl in WW/ToV/DN. Lots of big zones to run through doesn't mean caster's will be on even playing ground. In this case... using landscape to your advantage means ghosting over hills and gating. If you can't land any spells, you can't do anything other than run.
The resist code should really be augmented to help caster's out on this server. We already know it's not classic. That doesn't mean allow every CC to land... but why would druid nukes/ench nukes/etc landing be so game breaking?
We already have a plethora of non-classic changes to the resist code, item recharging, etc not to mention the circulation of certain items to an extent that was never prevalent on live.
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