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Old 06-21-2015, 02:15 AM
Kope Kope is offline
Fire Giant


Join Date: Jun 2011
Posts: 789
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Paladin can prebuild aggro just fine and paladin aggro isn't based off of actual damage, damage just adds to their aggro [You must be logged in to view images. Log in or Register.].

Paladins can also help CC in any group with root.

Paladins can assist healing with...heals or DW helm.

Paladins can lock down pretty much any mob from casting on your pullers or in groups with stuns/bash.

Paladins get a group heal in Velious...even if it is medicore it still helps.

Paladin LoH is group saving if you know how to play it.

If you want to do lots of work but make a difference in your groups be a paladin.

SKs aren't bad, but paladins have a TON of utility for groups and can do a TON if played correctly.

Food for thought, the only thing SKs will do better than Monks in Velious (other than PVP) is snap aggro [You must be logged in to view images. Log in or Register.] Paladins are unique and there are so few of them, and even fewer people who realize their full potential as a paladin.
Last edited by Kope; 06-21-2015 at 02:42 AM..
 


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