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Old 02-11-2010, 09:50 PM
Bashez Bashez is offline
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Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
It often didn't seem like snap agro on live because it's only taking the current highest agro number and adding +1 to it. In some cases something else might happen at the same time or a split second afterwards that changed everything.

Example:

Warrior has 1098 agro, enchanter has 1000 agro
Enchanter agro goes up to 1200 from a nuke (made the number up)
Warrior hits TAUNT (which lands) making his agro automatically 1201.

At this point if the warrior kicks, bashes, procs or wahtever, his agro will continue to stay on top.

However, if the warrior doesn't do any additional agro building and the enchanter sits down immediately after the nuke lands then that taunt has just been completely wasted.

Will somebody please clean that enchanter off the walls?
It is a lot more complicated than you are painting. If a warrior has 1098 aggro and the enchanter nukes to 1200 then the warrior should hold aggro provided the enchanter isn't in melee range and doesn't do something silly like sit. If the enchanter sits then the mob will tear off for the enchanter and if they stand before the mob gets to melee range then the mob will turn back to the warrior. Sitting enchanters are a warrior's bane. I've grouped with many rogues that don't pay attention to the rooted mob beating on them so I just run off and sit to move the mob. Sitting is big aggro.

I've also been of the mind to spam taunt. I don't really understand waiting to lose focus before taunting. You can lose aggro without losing focus and taunt should put you back on top and nobody knows how bad of a class you are because the mob never hit anyone else.
  #2  
Old 02-11-2010, 11:08 PM
guineapig guineapig is offline
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Originally Posted by Bashez [You must be logged in to view images. Log in or Register.]
It is a lot more complicated than you are painting. If a warrior has 1098 aggro and the enchanter nukes to 1200 then the warrior should hold aggro provided the enchanter isn't in melee range and doesn't do something silly like sit. If the enchanter sits then the mob will tear off for the enchanter and if they stand before the mob gets to melee range then the mob will turn back to the warrior. Sitting enchanters are a warrior's bane. I've grouped with many rogues that don't pay attention to the rooted mob beating on them so I just run off and sit to move the mob. Sitting is big aggro.

I've also been of the mind to spam taunt. I don't really understand waiting to lose focus before taunting. You can lose aggro without losing focus and taunt should put you back on top and nobody knows how bad of a class you are because the mob never hit anyone else.
You basically just repeated everything I have said. Then negated it all by saying that mashing taunt is useful... I'm confused by your post.

(P.S. It's best for a chanter to stay in melee range when using a high taunt spell like Tash or slow on live. If done right the chanter won't get agro. If done wrong the mob is still in range of the warrior's taunt, melee and other abilities. Nobody uses root to keep agro on live, it's just a bad idea.)
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Last edited by guineapig; 02-11-2010 at 11:12 PM..
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