Human skeles can happen if you install the luclin skele models and wolves incorrectly . The luclin skeletons use human models for their animations and if the game cannot render the skele model for whatever reason then it renders the human instead. This also happened in live to many people when they tried to revert planar/ykesha (forget which xpac) skeletons back into classic or luclin skeletons. All kinds of models, sounds, etc. can be swapped out. Everything that everyone is freaking out about can be done right from the page in the player technical right on the wiki.
So what is the big deal?
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